流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz

语言:英语+中英文字幕(云桥CG资源站 机译)| 时长:27h 50m 大小解压后:43 GB | 包含项目文件

你会学到什么
用模块化物体建造模块化建筑
创建大环境地形
在光线和氛围下工作
打造游戏就绪的模块化资产


描述
创建模块化环境是我们全新的课程,侧重于大规模环境。很长一段时间,我们都有这样一个梦想,那就是建造一个有多个区域可以突出的场景。经典的方法是从一个或两个角度构建一个场景,然后用它进行渲染。这门新课程让你以一种非常有效的方式建造村庄、城市和城堡。我们通过模块化建筑设计来实现这一点,这在游戏行业已经相当普遍。

这门课程是为那些对Blender有基本知识并对大规模环境有热情的学生设计的。如果你是Blender的新手,没有3D背景,我完全建议你从“创建3D环境”课程开始,也可以在Udemy上找到。


本课程包括大量高质量的内容

大型高质量8K纹理照片扫描库(纹理扫描)

26小时视频内容(Udemy使用1080p)

照片扫描了木梁和岩石

中世纪动画人物,绵羊和牛

4k航空视频参考内容

大自然充满了草、植物和树木

我知道如何制造场面,但下一步让我害怕…

如果你达到了用一些建筑和植被做一个小环境场景的地步,你就知道这需要多少时间了。想着创建一个小村庄或者小城市,会因为大量的建筑和地形物体而吓到你。

本课程涵盖了这一创作过程。在8个章节中,你能够设计你自己的模块化集合,并以非常快速的方式建造你能想象的任何类型的建筑。每章都涵盖了这个过程的特定部分。这是一门有趣且轻松的课程,不会给你带来压力。

但这不仅仅是建筑设计。课程还展示了场景背后的故事:如何找到一个主题,解决它,让它成为你的。从头到尾,都会感觉像是一场你不想停下来的冒险。我们非常关心您的发展,因此您可以加入话语大师班寻求个人帮助。




课程概述:

第1章:引言

在本章中,我们从一些入门课开始。我们谈论计划、动机和现场经验。没有必要用Blender来行动,把你想记住的事情写下来就行了。您可以获得关于模块化建筑创建的背景信息以及它在3D中的工作方式。在这一章的最后,你将确切地知道对这门课程的期望。

第2章:模块化建筑的基础

在这一章中,我们将进入Blender,并从模块化构建的入门课程开始。这是我学过的最有趣的课程之一,它本身可能就是一门课程。我们会设计一些简单的模块化对象,做一个构造集合。

制作一套基本的模块件后,就可以开始建造简单的中世纪房屋了。一切都会一步一步解释。完成本章后,您可以开始制作砖块建筑变体。我把自己困在建筑中,因为它既简单又有效。

第3章:制作模块化建筑套件

从这一点出发,我们从构建过程开始。我们将设计一些模块墙和其他类型的模块对象。最后,我们将建造一个简单的中世纪房屋。同时,我们从大环境的塑造入手,通过制作一些粗糙形状的底图。

我们将在主材质着色器上工作,并使用顶点绘制在风景上混合材质。在这一章之后,你可以很容易地构建中世纪的模块化建筑,并在Blender中勾勒和塑造一幅风景。

第4章:制作更先进的模组

在本章中,我们将继续制作模块化建筑部件。我们将添加一种新的墙体材料,并设计一个茅草屋顶。这允许你建造一个农舍或类似类型的茅草建筑。

在这一章的最后,我们将继续塑造景观,并添加一些低聚树和灌木丛。我们使用EEVEE渲染引擎来预览场景。完成本章后,您将拥有广泛的模块化对象来设计所有类型的中世纪建筑。

第5章:建造教堂和造树

我们将继续制作一些新的模块墙,这次重点是带有大窗框的装饰墙。有了这些新的模块化墙壁,你可以建造一座教堂,这将是你的村庄的热点。

完成教堂后,我们将设计一些松树和杉树。不需要插件,我们将在Blender中从头开始创建树

第6章:打造废墟和城堡

在第六章中,我们将设计一套新的模块墙来建造一座城堡和一个废墟综合体。通过建造城垛和雉堞,你可以自由建造任何你喜欢的城堡。

在本章中,我们提供了一个蓝图,可以帮助您设计复杂的结构,但也可以随意制作自己的结构。我们还将研究两种新的树,桦树和枫树。为此,我们使用免费的附加模块M树。

第7章:完成主要场景

现在我们已经有了所有必要的模块化构建模块,我们将进行一些构建变化。我们将建造一些更模块化的建筑,一个堡垒和一个市政厅来填充场景。

为此,我们将导入所有的建筑并绘制主场景。我们将在地形上添加位移图,并添加更多细节来丰富场景。我们最终在循环中完成最后的场景渲染。

第8章:场景渲染

现在我们有了一个大的景观,我们可以选择一些好的地方来制作一些好看的场景渲染。我们将制作一些新的粒子系统来添加草和芦苇。

我们还将导入动物和角色来填充场景,并添加多个摄像机来轻松切换摄像机位置。








Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 42.9 GB | Duration: 27h 50m

What you’ll learn
Making modular buildings with modular objects
Creating a large environment Terrain
Working with light and atmosphere
Make game ready modular assets

Description
Creating modular environments is our brand-new course, focusing on large scale environments. For a long time, we had this dream of building a scene that had multiple areas to highlight. The classic approach was building a scene from one or two perspectives and make renders out of it. This new course lets you build villages, cities, and castles in a very efficient way. We achieve this by modular building design, already quite common in the gaming industry.

This course is designed for students who have basic knowledge of Blender and have a passion for large scale environments. If you are new to Blender and have no 3D background, I fully recommend the ‘Creating 3D environments’ course to start with, also available on Udemy.

This course includes a massive amount of high quality content

· large library of high quality 8K texture Photo-scans (Texturehaven)

· 26 hours of video content ( Udemy uses 1080p)

· Photo scanned wooden beams and rocks

· Animated medieval characters, sheep’s and cows

· 4k aerial video reference content

· Nature pack with grass, plants and trees

I know how to make a scene, but the next step scares me…

If you reached the point of making a small environment scene with some buildings and vegetation, you know how much time this involves. Thinking about creating a small village or city can scare you because of the large number of buildings and terrain objects.

This course covers this creation process. In 8 chapters, you are able to design your own modular collection and build any type of building you can imagine in a very quick way. Each chapter covers a specific part of this process. It is a fun and easy-going course that won’t stress you.

But it’s not only about building design. The course also shows the story behind the scene: how to find a subject, work it out, and make it yours. From start to end, it will feel like an adventure that you don’t want to stop. We care a lot about your development, therefor you can join the discourse masterclass for personal help.

Course overview:

Chapter 1: Introduction

In this chapter, we start with some introductory lessons. We talk about planning, motivation, and field experience. There is no need to take action with Blender, just write down the things you want to remember. You get background information about modular building creation and how this works in 3D. At the end of this chapter, you will know exactly what to expect from the course.

Chapter 2: Basics of Modular Building

In this chapter, we make our way in Blender and start with introductory lessons on modular building. This is one of the most fun lessons I ever worked on and it could be a course in itself. We will design some simple modular objects and make a construction collection.

After making a basic set of modular pieces, you can start building a simple medieval house. Everything will be explained step by step. After completing this chapter, you can start making brick building variations. I trapped myself making constructions because it was so simple and still so effective.

Chapter 3: Making a Modular Building Set

From this point, we start with the building process. We will design some modular walls and other types of modular objects. In the end, we will build a simple medieval house. At the same time, we start with the shaping of the large environment by making a base map with some rough shapes.

We will work on the master material shader and work with vertex paint to blend materials on the landscape. After this chapter, you can easily construct medieval modular constructions and outline and shape a landscape in Blender.

Chapter 4: Making A More Advanced Modular Set

In this chapter, we continue making modular building parts. We will add a new wall material and work on a thatch roof design. This allows you to make a farmhouse or similar types of thatch buildings.

At the end of this chapter, we will continue shaping the landscape and add some low poly trees and bushes. We use the EEVEE rendering engine to preview the scene. After completing this chapter, you will have a wide range of modular objects to design all types of medieval buildings.

Chapter 5: Building A Church And Making Trees

We will continue with making some new modular walls, this time focusing on ornamental walls with a large window frame. With these new modular walls, you can construct a church that will be the hotspot of your village.

After completing the church, we will design some pine and fir trees. There is no need for a plugin, we will create the trees from scratch in Blender

Chapter 6: Making A Ruin & Castle Complex

In Chapter 6, we will design a new set of modular walls to construct a castle and a ruin complex. By making battlements and crenellations, you will have the freedom to build any type of castle you prefer.

We offer a blueprint that helps you design the complex but feel free to make your own structure in this chapter. We will also work on two new tree types, the birch and maple tree. For this, we work with the free add-on M tree.

Chapter 7: Finishing The Main Scene

Now that we have all the necessary modular building blocks, we will make some building variations. We will construct some more modular buildings, a fort, and a town hall to fill up the scene.

For this purpose, we will import all the buildings and work out the main scene. We will add displacement maps on the terrain and add more details to enrich the scene. We end up making a final scene render in cycles.

Chapter 8: Making Scene Renders

Now that we have a large landscape, we can pick some nice spots to make some nice-looking scene renders. We will make some new particle systems to add grass and reed.

We will also import the animals and characters to fill up the scene and add multiple cameras to easily switch the camera position.