学习如何在Blender中创建AAA游戏资产,然后导出到虚幻引擎5的完整指南

你会学到什么
遵循关于创建一套AAA游戏就绪的优质中世纪市场摊位的完整指南
最大化您的推荐人的潜力,以开发强大的游戏资产概念
使用Blender并了解其界面和快捷方式
从初级水平到世界各地许多顶级游戏公司的专业人员使用的技术的三维建模
课程介绍中的课程,包括(A)Blender基础知识,(b)材料和纹理,以及(c)接缝、锐利和UV
发现使用Blender布料模拟器的基础知识
学习如何使用HDRI作为您的投资组合的三维模型背景
保持和优化中世纪欧洲美学
在Blender中有效解决问题
使用Blender的节点系统添加材料
标记接缝和纹理分辨率的完整指南
完整的UV贴图指南:UV贴图和UV展开您的模型
在虚幻引擎5中引入环境创建
学习如何在Blender Cycles和虚幻引擎5中使用渲染来提高3D环境的呈现质量
在虚幻引擎5中进行高分辨率渲染
为专业3D艺术家组合提供高水平的游戏资产
Blender to Unreal Engine 5 | 3D Props | Medieval Market

流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz
语言:英语+中英文字幕(云桥CG资源站 机译)|大小解压后:6.96 GB 含课程素材|时长:6小时 26分钟


描述
你想学习如何建模3D AAA质量的游戏资产吗?

现在,如果我告诉你我有一个课程要开始,第二部分,中世纪市场摊位,在乌德米怎么样?

11月将推出中世纪游戏资产3D建模系列的第2部分,让您开始或继续您的旅程!

这三门课程经过精简,使其紧凑而充满知识。

“Blender到虚幻引擎3D道具中世纪市场摊位”是一款结合了布料模拟的中世纪市场摊位游戏资产。本课程最精彩的部分之一是找到一种使用发射器在板条箱中分发大量蔬菜的聪明方法。

本课程将让您接触到6个多小时的3D艺术

了解如何建立一个中世纪来资产,将完全适合任何中世纪游戏城市或中世纪城堡的主广场保持在你选择的游戏引擎。

本课程将让您了解专业人士使用的所有技术以及他们如何使用这些技术。学习如何让你所有的UV看起来不一样,让你的木头看起来逼真,以及如何让你的木板看起来不像是同一块直木板的复制品。

通过阅读本课程描述,您将发现:

-关于3D建模,你想学什么;

-您将通过“Blender到虚幻引擎3D道具中世纪市场摊位”获得什么,以及;

-本课程将如何让您的3D建模技能更上一层楼。

建模

本课程将教你如何让一个游戏就绪的AAA视频游戏道具变得栩栩如生,准备好作为你投资组合的一部分呈现给你。

我们的3D建模重点将是为我们的市场摊位建造一个简单的木制结构,然后模拟布料并为其添加真实感。我们还将通过学习如何最好地将同一物品的多个副本放置在蔬菜板条箱中来确保它们看起来真实。

纹理和材料

总而言之,“Blender to虚幻引擎3D道具中世纪市场摊位”将在一个地方为您提供强化学习,让您可以访问2个参考,1个HDRI地图,1个HDRI组合渐变地图,1个人类参考,30个Blender纹理,以及13个4 k分辨率的虚幻引擎5纹理。本课程还将教你在Blender和虚幻引擎5 (UE5)中使用这些纹理制作自己的材质和着色器的基础知识。

《Blender到虚幻引擎3D道具中世纪市场摊位》将教你所有关于Blender循环中的伽马、色调和饱和度的知识。

模拟

本课程将向您展示如何以逼真的方式模拟建筑物顶部的长布料。

我们的主要工具将是Blender布料模拟器,同时使用数组修改器来创建流苏。此外,使用比例编辑,我们将微调精致的布料动作。

照明和渲染

通过加入“Blender到虚幻引擎3D道具中世纪市场摊位”,您将了解特定类型的内置Blender照明功能,这些功能将增强您的中世纪市场摊位的快乐和神奇感觉。

我们还将为您希望上传完整模型的任何多媒体站点创建一个组合渲染。

《Blender到虚幻引擎3D道具中世纪市场摊位》是一个完整的使用循环进行照明,渲染,阴影的指南。

游戏引擎整合虚幻引擎5

我们将深入了解Epic全新的虚幻引擎5。如果您还没有下载它,并且还在使用UE4,请不要担心,因为您将在本节中学习的所有内容都可以在两者中使用。

通过“Blender到虚幻引擎3D道具中世纪市场摊位”,你将学习将你的游戏资产实时渲染的基础知识。

我们将看看如何导入和使用专门为虚幻引擎创建的纹理,并使用它们为我们的中世纪市场摊位创建材料。您还将了解如何创建UE5系统来设置不同材料的粗糙度。

本课程的主要内容之一是,我们还将创建自己的投资组合梯度skybox!

课程资源和免费赠品

“Blender到虚幻引擎3D道具中世纪市场摊位”课程资源包包括2个参考,1个HDRI地图,1个HDRI组合渐变地图,1个人类参考,30个Blender纹理,13个虚幻引擎5个4 k分辨率纹理。

最好的课程导航工具“Blender到虚幻引擎3D道具中世纪市场摊位”将包括在内。课程手册将把控制权还给你,你将能够根据你的需求和需求无缝地完全简化你的学习过程。

加入本课程,成为超过6小时学习的3D建模旅程的一部分,您将获得一个充满活力的游戏就绪型AAA中世纪游戏资产。

查看免费介绍,我相信你不会忘记这门课!

还不确定吗?那么,让我告诉你这门课的独特之处:

最大化你的推荐人的潜力,发展强大的游戏资产概念

发现使用Blender布料模拟器的基础知识

学习如何使用HDRI作为你的投资组合的三维模型背景

保持和优化中世纪欧洲美学

在虚幻引擎5中被引入环境创建

学习如何在Blender Cycles和虚幻引擎5中使用渲染来提高3D环境的呈现质量

让我们创造一些受历史启发的、幸福的东西,散发出感恩节在这个十一月带来的感激之情!

为了让你兴奋,想象一下这个道具与你的其他3D都铎式项目配合得有多好。

您可以将您的中世纪市场摊位3D模型包含在您的城堡中,作为我们“在Blender中创建模块化Kitbash”课程的一部分,放在您基于“Blender2.8场景3D建模完整初学者指南”的中世纪in或酒馆旁边,或者放在您的中世纪井或风车附近,分别使用“Blender2.8创建您的第一个3D游戏模型”和“Blender到虚幻引擎5”。

你猜怎么着你也可以使用“Blender到虚幻引擎3D道具中世纪绞刑架”将你的市场摊位放在中世纪绞刑架的对面,在大型活动后进行一些庆祝购物。他们以前就是这么做的!

直到下次,快乐建模大家!

尼尔——3D都铎

这门课是给谁上的:
初学3D建模的人渴望学习如何构建中世纪主题的AAA游戏就绪资产,例如用模拟布料搭建的市场摊位
想要快速了解其令人兴奋的新变化的Blender爱好者
想要将其建模提升到一个新水平并提高其专业工作流程和故障排除能力的中级三维建模师
想要在虚幻引擎5中创造充满生机和色彩的令人敬畏的资产的中世纪所有事物的爱好者

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 6.84 GB | Duration: 6h 26m
Complete Guide To Learning How To Create AAA Game Assets In Blender and Then Export to Unreal Engine 5

What you’ll learn
• Following through a complete guide on creating a set of AAA game-ready quality medieval market stall
• Maximising the potential of your references to develop strong game asset concepts
• Using Blender and understanding its interface and shortcuts
• 3D modelling from a beginner level right up to techniques used by professionals around the world in many top game companies
• A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs
• Discovering the basics of using the Blender cloth simulator
• Learning how to use an HDRI as a 3D model background for your portfolio
• Maintaining and optimising medieval Europe aesthetics
• Effective problem-solving in Blender
• Adding materials using Blender’s node system
• Complete guide on marking seams & texture resolutions
• Complete UV Mapping Guide: UV mapping and UV unwrapping your model
• Being introduced to environment creation in Unreal Engine 5
• Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Unreal Engine 5
• Taking a high-resolution render in Unreal Engine 5
• Rendering game assets to a high level for professional 3D artist portfolios

Description
Would you like to learn how to model 3D AAA quality game assets?

Now, what if I told you I have a course to start with, part 2, the medieval market stall, on Udemy?

Get started with or continue your journey with part 2 of a medieval game assets 3D modelling series coming in November!

These three courses have been streamlined to make them compact and full of knowledge.

‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a medieval market stall game asset incorporating cloth simulation. One of the best parts of the course is finding out about a clever way of distributing numerous vegetables in a crate using an emitter.

This course will give you access to just over 6 hours of 3D art.

Learn how to build a medieval came asset that would fit perfectly in the main square of any medieval game city or medieval castle keep in the game engine of your choice.

This course will see you learn all the techniques pros use and how they use them. Learning how to make all your UVs look different so that your wood looks realistic, and how to get your planks to not look like copies of the same straight plank.

Through reading this course description you will find out:

– What you want to learn about 3D modeling;

– What you are going to get through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, and;

– How the course will take your 3D modeling skills to the next level.

Modeling

This course will teach you how to bring to life a game-ready AAA video game prop, ready for you to render as part of your portfolio.

Our 3D modelling focus will be on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will also be making sure that our vegetable crates look real by learning how to best place multiple copies of the same object in them.

Texturing and Materials

All in all, ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will provide you with intensive learning all in one place, giving you access to 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution. This course will also teach you the basics of making your own materials and shaders using these textures in both Blender and Unreal Engine 5 (UE5).

‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will teach you all about gamma, hue, and saturation in Blender Cycles.

Simulation

This course will show you how to simulate long pieces of cloth on top of a structure in a realistic way.

Our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements.

Lighting & Rendering

By joining ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of your medieval market stall.

We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to.

‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a complete guide into using Cycles for lighting, rendering, shadow.

Game Engine Incorporation Unreal Engine 5

We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.

Through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ you will be learning the basics of bringing your games asset to life, rendered in real-time.

We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval market stall. You will also find out how to create a UE5 system to set up the roughness of different materials.

One of the main things about this course is that we will also be creating our own portfolio gradient skybox!

Course Resources & Freebies

The ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ course resource pack includes 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution.

The best course navigation tool ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.

Join this course and come be part of a 3D modeling journey of over 6 hours of learning that will see you go away with a game-ready AAA medieval game asset full of life.

Check out the free introduction and I am sure you won’t be able to put this course down!

Still unsure? Then, let me tell you what’s unique about this course:

· Maximising the potential of your references to develop strong game asset concepts

· Discovering the basics of using the Blender cloth simulator

· Learning how to use an HDRI as a 3D model background for your portfolio

· Maintaining and optimizing medieval Europe aesthetics

· Being introduced to environment creation in Unreal Engine 5

· Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Unreal Engine 5

Let’s create something history-inspired and blissful, emanating that feeling of gratitude that thanksgiving brings this November!

To get you pumped, imagine how well this prop fits in with your other 3D Tudor projects.

You can include your medieval market stall 3D model within your castle keep as part of our ‘Creating a Modular Kitbash in Blender’ course, next to your medieval in or tavern based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or nearby your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.

You know what? You could also place your market stall opposite your medieval gallows using ‘Blender to Unreal Engine 3D Props Medieval Gallows’, for some celebratory shopping after the big event. That’s how they used to do it!

Until next time, happy modeling everyone!

Neil – 3D Tudor

Who this course is for:
• Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a market stall with simulated cloth material
• Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
• Mid-Level 3D modellers who want to take their modelling to a new level and improve their professional workflow and troubleshooting abilities
• Fans of all things medieval who want to create an awe-striking asset full of life and colour in Unreal Engine 5

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