Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –SuperGrid Starter pack超级电网启动包
内容:
•新的超级网格主BP-允许同时更改所有超级网格网格的材质
•新的超级网格组BP-允许将单个材质指定给超级网格组并对其进行操作
•新楼梯BP-基本动态楼梯实施tht利用了超级网格材料特性[在下一次更新中扩展]
•新的超级电网墙BP-通过绘制样条线创建超级电网墙
•新材料:涂漆面板
•新材料:全息折射
•新材料:金属六边形
•大厅新的Changelog UI BP-保持网格!
•新网格和纹理:斜坡-创建可行走斜坡
错误修复和更新:
•改进和重构人物蓝图
•平台BP已更新为新功能
•角色蓝图的平滑蹲伏动画[按CTRL键享受!]
•1.0.2室已完成
•增加了1.1室
•大厅通过新图标、门户和用户界面进行了改进
•修复损坏的LUT
•修复了楼梯网格上不正确的UV缩放
•修复日志中的各种错误[不推荐使用的节点、照明问题等]
•修复了楼梯和平面网格的碰撞问题
•各种错误修复
技术细节
网站:超级网格.io
预览:youtube.com/watch?v=ZZZewdBsf3Y
可下载演示:zeorb.itch.io/超级电网
网格数:32个静态网格
材料数量:100多种材料
音效数量:20个音效
纹理数:超过30个纹理
纹理大小:512到2048
平均多边形数:小于100(多个网格有~500个)


Content:
• New SuperGrid Master BP – allows to change materials of all SuperGrid meshes on the level simultaneously
• New SuperGrid Group BP – allows to assign single material to group of SuperGrid meshes and manipulate them
• New Stairs BP- basic dynamic stairs implementation tht utilizes SuperGrid material features [Extended in next update]
• New SuperGrid Wall BP – create SuperGrid walls by drawing spline
• New Material: Painted Panels
• New Material: Holographic Refractions
• New Material: Metal Hexagons
• New Changelog UI BP in Lobby – Stay on grid!
• New Mesh & Texture: Ramp – create walkable slopes
Bugfixes & updates:
• Improved and refactored Character blueprint
• Platform BP has been updated with new functionality
• Smooth crouch animation for Character blueprint [Press CTRL to enjoy!]
• Chamber 1.0.2 has been finished
• Chamber 1.1 has been added
• Lobby has been improved with new icons, portals and UI
• Fixed Broken LUTs
• Fixed incorrect UV scaling on Stairs mesh
• Fixed various errors in logs[Deprecated nodes, Lighting issues and etc]
• Fixed a collision issue with Stairs and Plane meshes
• Various Bugfixes
技术细节
Website: supergrid.io
Preview: youtube.com/watch?v=ZZZewdBsf3Y
Downloadable Demo: zeorb.itch.io/supergrid
Number of meshes: 32 static meshes
Number of materials: More than 100 materials
Number of soundeffects: 20 sound effects
Number of textures: More than 30 textures
Texture size: From 512 to 2048
Average amount of polygons: Less than 100 (Several meshes has ~500)

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