Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Enemy Targeting System敌方瞄准系统
一个蓝图类和函数的集合,具有易于遵循的指示,以实现我的敌人目标系统。目标定位是巨大的,因为它为战略打开了大门,而不是用你的十字准星瞄准。提供了一个强大的法术和不需要长时间的技能。在这个例子中,我可以循环通过所有的敌人,在我从玩家选择的半径范围内,只需按tab键。当一个敌人被选中时,目标敌人周围会有一个圆圈,或者你选择的任何静态网格,因为所有这些属性都可以很容易地被你的艺术和定制资产所取代。请观看示例视频了解详细信息。
技术细节
*注意:*请在“世界设置”中将游戏模式设置为“第三个人模式”,然后再使用第三个人示例地图。
-评价良好的蓝图
-轻松整合您自己的资产
-可自定义的类和设置
预期平台:全部
A collection of blueprint classes and functions with easy to follow directions to implement my enemy targeting system. Targeting is huge because it opens the door to strategy beyond aiming with your crosshairs. It gives your players a “doesn’t miss” option which can be used with powerful spells and abilities that require a target or long cast times. In the example I am able to cycle through all enemies, in a radius of my choosing from the player, simply by pressing tab. When an enemy is selected, the targeted enemy will have a circle placed around it, or whatever static mesh you choose as all of these properties can be easily replaced with your art and custom assets. Please watch the sample video for details.
技术细节
*NOTE:* Please set the GameMode to “ThirdPersonGameMode” in the World Settings before using the ThirdPersonExampleMap.
– Well-Commented Blueprints
– Easily intergrate your own assets
– Customizable classes and settings
Intended Platform: All

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