Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Animated Rain/Waterdrop Material动画雨/水滴材质




技术细节
警告:由于此处所述的错误,4.22和4.23中的材质覆盖卷不起作用。修复了4.24.2中的错误。
一般流速:设定0停止所有流动。
遮罩总流速:如果总流速不为0,则设置垂直流桩的总流速。
底层流速:设置0停止1/3滴。
底罩流速:设置底层垂直流桩的部分速度。将其设置为0可隐藏1/3的垂直流。
中间层流速:设置0停止1/3滴。
中间遮罩流速:设置中间层垂直流桩的部分速度。将其设置为0可隐藏1/3的垂直流。
顶层流速:设置0停止1/3滴。
顶部遮罩流速:设置顶层垂直流桩的部分速度。将其设置为0可隐藏1/3的垂直流。
IOR:折射率值
不透明度控制:材质不透明度值
镜面反射量:材质镜面反射值
静态速度:该值将设置静态液滴之间微小液滴的流速。
静电放电?:对于没有流动的水平表面,将其设置为1。(一般流速也必须设置为0)
静态滴速:这是雨滴落在表面时,水滴位置变化的刷新率。
UV倍增:一般材质的平铺倍增。



技术细节
Warning: Because of a bug stated here, material overlay volume doesnt work right on 4.22 and 4.23. That bug fixed on 4.24.2.

General flow speed: Set 0 to stop all flowing.

Mask general flow speed: If general flow speed is not 0, this will set the general speed of vertical flow piles.

Bottom layer flow speed: Set 0 to stop 1/3 of drops.

Bottom mask flow speed: This will set the partial speed of vertical flow piles on bottom layer. Set it 0 to hide 1/3 of vertical flows.

Middle layer flow speed: Set 0 to stop 1/3 of drops.

Middle mask flow speed: This will set the partial speed of vertical flow piles on middle layer. Set it 0 to hide 1/3 of vertical flows.

Top layer flow speed: Set 0 to stop 1/3 of drops.

Top mask flow speed: This will set the partial speed of vertical flow piles on top layer. Set it 0 to hide 1/3 of vertical flows.

IOR: Index of refraction value

Opacity-control: Material opacity value

Specular amount: Material specular value

Static speed: This value will set the flow speed of tiny drops between static drops.

Static drop on?: Set it to 1 for horizontal surfaces that has no flow. (General flow speed must also set to 0)

Static drop speed: This is the refresh rate of changing positions of the drops which looks like rain fall on surface.

UV multiplier: Tile multiplier of the general Material.

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