Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Deep Elder Caves 深邃的老年洞穴






深邃的老年洞穴包含各种不同的资产,如墙壁、拱门、地板、柱子、岩石、微小的栖息地雕像、硬币、箱子、蘑菇、古代倒下的头像、树根(网状+阿尔法)、灌木、一套骨架(不同姿势的实心+桩、头骨)和其他较小的东西。非常适合在幻想RPG\Actions游戏中使用。
在演示地图中,你会发现不同的用法示例:要么是作为一个黑暗的,经典的寒冷洞穴,要么是一些温暖的蘑菇和幻想的氛围。
使用建筑模块化部件的一个具体特点是,您可以在不丢失精确的纹理密度的情况下,按比例放大/缩小这些部件(墙、柱等)。简单地说,UV贴图保持不变,这样可以在创建级别时提供更多控制。
包装特点:
各类优质资产合计250家
29建筑洞穴内部建筑模块化对象
178道具资产
大大小小的梦幻蘑菇
任何大小的岩石
骨架组
三种颜色的带硬币的宝箱
视觉丰富的贴花
为所有网格优化的细节层次
压缩ORM纹理映射的高效利用
易于定制的主材料
在可铺瓷砖的垫子上使用顶点颜色绘制来混合材质
完成洞穴环境论证
技术细节
纹理大小:
大部分纹理-4096×4096
一些较小的-2048×2048
压缩ORM纹理贴图(遮挡、粗糙度、金属度)
碰撞:是,自动生成
顶点数:10-30k
洛兹:是的
网格数:206
母材数量:20
材质实例数:108
纹理数:181
支持的开发平台:PC、Mac、Linux、PS4、XBox One、VR
支持的目标构建平台:PC、Mac、Linux、PS4、XBox One、VR
测试的平台:Windows
文件包括:否
1张演示地图
1张资产概览图









The Deep Elder Caves contains assets in different variations such as walls, arches, floors, pillars, rocks, tiny habitat statues, coins, chests, mushrooms, ancient fallen head statues, roots (mesh + alpha), shrubs, a skeleton set (solid in different poses + piles, skulls), and other smaller stuff. Perfect for use in fantasy RPG\Actions games.

In the demonstration map you will find different examples of usage: either as a dark, classic cold cave, or something warmer with mushrooms and a fantasy vibe.

One specific feature of using architectural modular parts is that you are be able to scale up\down these pieces (walls, pillars, etc.) without losing accurate texel density. Simply speaking, the UV mapping stays the same, which gives you more control when creating levels.

Pack features:

250 AAA quality assets of different kinds overall
29 architectural modular objects for building cave interiors
178 prop assets
Huge and small fantasy mushrooms
Rocks of any size
Skeleton set
Treasure chests in 3 colors with coins
Decals for visual enrichment
Well optimized LOD’s for all meshes
Efficient usage of packed ORM texture maps
Easy customizable master materials
Blending between materials with vertex color painting on tileable mats
Completed cave environment for demonstration
技术细节
Texture Sizes:

Most of textures – 4096×4096

Some smaller ones – 2048×2048

Packed ORM Texture maps (Occlusion, Roughness, Metalness)

Collision: Yes, Automatically generated

Vertex Count: 10 – 30k

LODs: Yes

Number of Meshes: 206

Number of Master Materials: 20

Number of Material instances: 108

Number of Textures: 181

Supported Development Platforms: PC, Mac, Linux, PS4, XBox One, VR

Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One, VR

Platforms Tested: Windows

Documentation Included: No

1 x Demo map

1 x Asset overview map




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