Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –FPS System FPS系统



FPS系统是一套易于使用的蓝图,它创造了一个干净的第一人称射击体验
FPS系统具有现代FPS游戏的基本功能。这包括所有情况下的动画逻辑(空闲、冲刺等),结合武器功能(射击、重新装载等),以顺利地协同工作。
动画使用人体模型角色的自定义装备。
这个包包含2个武器(SMG和手枪)和简化动画。
说明:
只需将“FPS系统”添加到您的项目中,然后在“Word Settings”下将“GameMode Override”设置更改为“FPS\u GameMode”。在“项目设置”-地图和模式中执行相同的操作。
在“输入”下,导入轴和操作映射或根据需要设置它们。将“近剪裁平面”设定为5.0
使用内容文件夹中的“教程”了解更多信息。



FPS System is a set of easy to use Blueprints that creates a clean First Person Shooter Experience
The FPS System features basic functionalities known from modern FPS games. This includes logic for animations in all situations (Idle, Sprint, etc.), combined with weapon functionalities (Shooting, Reloading, etc.) to smoothly work together.
The Animations use a custom Rig for the Mannequin Character.
This package contains 2 weapons (SMG & Pistol) and simplified animations.
Instructions:
Simply add “FPS System” to your project and under “Word Settings” change “GameMode Override” settings to “FPS_Gamemode”. Do the same in “Project Settings” – Maps & Modes.
Under Input, import the axis and action mappings or set them as you wish. Set the “Near Clip Plane” to 5.0
Use the “tutorials” inside the content folder for more info.

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