Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –VR Levitate Objects VR悬浮物体



这个项目扩展了基本的虚拟现实项目,使其能够悬浮物体。双手可以分开使用。在蓝图中,你可以修改变量,使之成为一个精确的悬浮,只移动一个物体缓慢或你可以设置它有一个巨大的范围和巨大的力量。

技术细节
输入:
抓取(触发)(选择目标/停止悬浮)
拇指轴Y(拉近/推开)
变量:
LevTargetMeshEnabled:启用有助于在目标状态下定位的网格。(根据需要更改网格)
LevParticleEnabled:启用有助于在悬浮状态下定位的网格。
LevMaxObjects:可以悬浮的最大对象数
levTargetGrange:目标对象的最大范围。
LevTargetPrecision:目标球体的半径
LevOffsetRange:随机生成的相对位置范围
LevForceMult:悬浮过程中施加的力的乘数。
最小悬浮距离
最大悬浮距离
LevDistSpeed:拉近/推开物体的速度
网络复制:否
支持的开发平台:Oculus
支持的目标构建平台:Oculus

标签
心灵遥控虚拟现实生活蓝图
This project extends the basic VR project with the ability to levitate objects. Both hands can be used seperately. In the blueprint you can modify the variables to make it a precise levitation that moves only one object slowly or you can set it to have a huge range and great force.

技术细节
Input:

Grab (Trigger) (Selecting targets/stop levitation)
Thumb Axis Y (Pull close / push away)
Variables:

LevTargetMeshEnabled: Enables the mesh that helps targeting in targeting state. (Change the mesh however you want)
LevParticleEnabled: Enables the mesh that helps targeting in levitation state.
LevMaxObjects: Maximum number of objects you can levitate
LevTargetingRange: The maximum range of targeting objects.
LevTargetPrecision: The radius of the targeting sphere
LevOffsetRange: The randomly generated relative positions’ range
LevForceMult: The multiplier of the force that’s applied during levitations.
MinLevDist: Minimum range of levitation
MaxLevDist: Maximum range of levitation
LevDistSpeed: Speed of pulling the objects closer/push the objects away
Network Replicated: No

Supported Development Platforms: Oculus

Supported Target Build Platforms: Oculus

标签
TELEKINESISVIRTUAL REALITYLEVITATIONBLUEPRINTSOCULUS

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