Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –MP System MP系统 MP System V1 + V2






完整的软件包:蓝图,资产,动画,目标,菜单

开始你的比赛。如果你想创建一个单人或多人游戏,MP系统是为你准备的。只需加入你的工作。
特点(新):
主菜单->带有可跳过的介绍、游戏设置、按键绑定和武器定制
定制->从AAA游戏(瞄准镜、激光、前把手和消音器槽)中知道的深度武器定制。它影响武器(即手的重新定位/炮口偏移等)
一级槽、二级槽、二级槽、炸药库。如果没有安装插槽,它将跳过它
交互->能够与env交互。拿起杂志,炸药和武器。智能互动,因为它检测你的武器类型和它需要把它放在哪个插槽。如果这个插槽被占据,当前的武器就会被移除。如果你已经拥有了这件武器,你只需将弹夹从武器中取出。
武器行为->现实主义模式/街机模式:现实主义从炮口产生炮弹,精确性(展开/反冲)受移动、姿态、瞄准和武器类型的影响。损伤衰减和顶射倍增器
具有共同任务目标的靶场水平
完整的复制,死亡和重生系统,先进的动画,易于整合的人物,武器和动画等
技术细节
特征:
射击系统->支持单发、爆破、自动、霰弹枪和螺栓动作。近战(武器和刀)和爆炸战斗
重新装填系统(分阶段)->每个武器的正常(短)重新加载、满(空)重新加载和中断重新加载(开始重新加载->中断->继续)。
枪套所有->非主动武器是枪套和所有武器可以枪套,使玩家在“走出战斗”模式。
FP/TP在FP和TP之间无缝过渡,因为所有动画都是全身动画。
注:主要关注的是FPS模式。因此,TPS更为基础。
蓝图数量:多个,最重要的:1个字符BP,1个武器BP,1个控制器BP,1个AnimBP
资产:5件武器,5件武器附件+2件人物附件
动画:50个角色动画+22个武器动画
网络复制:是
支持的开发平台:Windows和MacOS
支持的目标构建平台:Windows和MacOS
文件:是
重要/附加说明:
此产品按预期工作,教程即将发布&您可以随时在DISCORD服务器中提出问题。蓝图中的进一步修改可能会导致不必要的结果。因为我不是程序员,而且脚本编写,特别是复制,是很困难的,我可能无法回答你的问题。
标签
WidgetsMultiplayerReplicationAnimationsBPC定制武器Blueprint Interaction MenunEventoryFpssci-First PERSON SHOOTERGAME就绪





The complete Package: blueprints, assets, animations, objectives, menus

Kickstart your game. If you want to create a singleplayer or multiplayer game, the MP System is for you. Simply jump in and add your work.

Features (New):

Main Menu -> with skippable intro, game settings, key bindings and weapon customization
Customization -> in depth weapon customization known from AAA games (sights, lasers, front grips & silencer slots). It affects the weapon (i.e. hand repositioning / muzzle offset, etc.)
Inventory -> slot based (primary, secondary, special, melee & explosive). If a slot is not equipped, it will skip it
Interaction -> able to interact with the env. Pick up magazines, explosives and weapons. Smart interaction as it detects your type of weapon and into which slot it needs to put it. If that slot is occupied, the current weapon gets removed. If you already own this weapon, you simply remove the magazine out of the weapon in the world.
Weapon behavior -> realism mode / arcade mode: realism spawns the projectile from the muzzle and accuracy (spread / recoil) is affected by movement, stance, aiming & weapon type. Damage falloff & headshot multiplier
Shooting Range level with shared mission objectives
Complete replication, Death & Respawn system, advanced animBP, easy integration of characters, weapons & animations and so much more
技术细节
Features:

Shooting System -> Support for single, burst, auto, shotgun & bolt action. Melee (weapon and knife) and explosive combat
Reload System (Staged) -> Normal (short) reload, full (empty) reload and interrupted reload (initiation of reload -> interruption -> continuation) for each weapon.
Holster All -> Non-active weapons are holstered and all weapons can be holstered putting the player in “out-of-combat” mode.
FP / TP Seamless transition between FP and TP, as all animations are full body anims.
Note: Main Focus is on FPS mode. Thus TPS is more basic.
Number of Blueprints: many, most important: 1 Character BP, 1 Weapon BP, 1 Controller BP, 1 AnimBP

Assets: 5 weapons, 5 Weapon attachments + 2 character attachments

Animations: 50 character animations + 22 weapon animations

Network Replicated: Yes

Supported Development Platforms: Windows and MacOS

Supported Target Build Platforms: Windows and MacOS

Documentation: Yes

Important/Additional Notes:

This product works as intended, tutorials are coming & you can always ask questions in the DISCORD server. Further modifications within the blueprints may lead to unwanted results. Since I am not a programmer and scripting, esp. replication, is difficult, I may not be able to answer your questions.

标签
WIDGETSMULTIPLAYERREPLICATIONANIMATIONSBPCUSTOMIZATIONWEAPONSBLUEPRINTSINTERACTIONMENUINVENTORYFPSSCI-FIFIRST PERSON SHOOTERGAME READY