Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Arctic Greenland Landscape北极格陵兰景观 文件大小 3.7G
高度细致的400平方公里照片级真实北极格陵兰景观。充分生物群落与所有资产,你需要扩大或建立自己的世界。
一个400平方公里的景观与色调的照片逼真的细节:冰川,模块化冰洞,岩石,石头,各种植物等。游戏区周围的可视距离为3600平方公里。自动景观层系统有9个可绘制层和动态水坑材料。还包括一个脚本风系统,程序雪和粒子。高分辨率地面纹理和程序层细节。强大的材料和景观着色器,高度可调整。
特征:
400平方公里可玩区
3600平方公里远景区
9个可绘制的景观层
互动树叶
可涂漆程序水坑
模块化冰洞资产
带有吹雪效果的程序化雪材质
高度细致的地面纹理
(31)冰,(7)岩石,(21)用于详细说明的设备资产
程序水材料,水下后FX
样条河流
物料风系统
地面冰、岩石和植被
技术细节
资产清单:
景观:1
背景:2
冰山:6
冰海:2
冰川:6
冰洞:17
草:4
变种植物:17
地被:9
河流流量:1
岩石:7
地面材料:9
基于物理的渲染:是
纹理大小:大多数资源使用4096×4096基色、普通和实用纹理
碰撞:是(手动/自动生成)
顶点数:20000/5000/2500/500(冰/岩石),1500-150(植物)
LOD:1-3级LOD
网格数:76
材质和材质实例数:144
纹理数:105
最低编辑要求:Ram:16GB,视频:GTX 1060
预期平台:PC
测试平台:PC
文档包括:在线文档
默认引擎.INI:agu默认设置
要获得直接支持,请加入我们的:Discord频道
标签
程序和景观真实感摄影测量全球范围内的洞穴冰川真实感环境















Highly detailed 400 square kilometer photorealistic arctic greenland landscape. Full biome with all asset you need to extent or build your own world.

A 400 square kilometer landscape with tones of photo realistic detail: glaciers, modular ice cave, rocks, stones, various plants and more. Viewable distance around the playarea is a 3600 sqkm vista. Automated landscape layer system with 9 paintable layers and dynamic water puddle material. Also included a scriptable wind system, procedural snow and particles. Highres ground textures and procedural layer detailing. Powerful materials and landscape shader, highly tweakable.

FEATURES:
400 square kilometer playable area
3600 square kilometer vista area
9 paintable landscape layers
Interactive foliage
Paintable procedural water puddles
Modular ice cave assets
Procedural snow material with blowing snow fx
Highly detailed ground textures
(31) ice, (7) rock, (21) plant assets for detailing
Procedural water material, underwater post FX
Spline rivers
Material wind system
Procedural ground ice, rock and plant cover
技术细节
ASSET LIST:
Landscapes: 1
Background: 2
IceBergs: 6
IceSea: 2
Glacier: 6
IceCave: 17
Grass: 4
Var. Plants: 17
Ground Cover: 9
RiverFlows: 1
Rocks: 7
Ground Materials: 9

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4096×4096 base color, normal, and utility textures

Collision: Yes (manual/automatically generated)

Vertex Count: 20000/5000/2500/500 (ice/rocks), 1500-150 (plants)

LODs: 1-3 Levels of LOD

Number of Meshes: 76

Number of Materials and Material Instances: 144

Number of Textures: 105

Min requirements for editing: Ram: 16GB, Video: GTX 1060

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Online Documentation

DefaultEngine.INI: AG_Default Settings

For direct support join our: Discord Channel

标签
PROCEDURALLANDSCAPEARCTICPHOTOREALISTICMODULARBIOMEPHOTOGRAMMETRYICECAVEGLACIERICEREALISTICENVIRONMENTSOPEN WORLDMAWISNOW