Blender 2.8和Substance painter–3D建模游戏资产 教程大小 5.07G 1280X720 mp4 语言:英语+机译中文字幕
模型,雕刻和优化一个幻想弓,所以它准备在您的游戏中使用,使您的投资组合美丽的渲染
你将学到什么
三维建模
雕刻细节
优化视频游戏的网格
uv展开
从高多边形到低多边形模型的烘焙细节
在substance painter中为模型添加纹理
在blender中渲染图像和转盘并对其进行后处理
在marmoset中渲染图像和转盘(可选附加课程)
将游戏准备好的资源导入到unreal引擎并设置材质
要求
非常基础的搅拌机知识
非常基础的物质知识
说明
在本课程中,您将学习Blender2.8中有用的插件。您还将学习如何正确地制作具有良好拓扑结构的三维模型。并在高多边形模型上雕刻细节,然后我们将优化模型的一个版本,使其为游戏做好准备。然后,我们将展开它和烘焙纹理的方法,将避免大多数人发生的烘焙问题。我们还将在substance painter中对模型进行纹理处理,然后导出纹理以使用unreal engine、unity和blender。我们还将学习如何在搅拌机和狨猴工具包呈现转盘。marmoset工具包的部分是一个额外的好处,所以如果你没有自己的软件,你仍然可以遵循整个过程没有任何问题。
在本课程中,您将学习:
混合器2.8中的高聚物建模
使模型游戏准备和低保利
Uv展开我们的模型
烤漆和纹理
将模型导入虚拟引擎
在搅拌机2.8中呈现转盘
在Marmoset工具箱中呈现转盘
导出可以从Marmoset toolbag上载到公文包的3d查看器
立即注册并开始制作游戏资产。
本课程面向的对象:
艺术家谁想要进入游戏行业,并希望学习适当的工作流程,使高品质的游戏准备资产
想要学习如何为自己的游戏创建定制3d资源的独立游戏开发者

Blender 2.8 and Substance painter – 3D modeling game assets
Model , sculpt and optimize a fantasy bow so it’s ready to use in your game and make beautiful render for your portfolio

What you’ll learn

3d modeling
sculpting details
optimising mesh for video games
uv unwrapping
baking details from high poly to low poly models
texturing the model in substance painter
rendering images and turntables and post processing them in blender
rendering images and turntables in marmoset ( optional bonus lesson )
importing your game ready asset into unreal engine and setting up the materials

Requirements

very basic knowledge of blender
very basic knowledge of substance painter

Description

In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people . we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender . we will also learn how to render a turntable in both blender and marmoset toolbag . the section with marmoset toolbag is a bonus so if you don’t own that software you can still follow the whole course without any issues .

In this course you will learn :

High poly modelling in Blender 2.8

Making the model game ready and low poly

Uv unwrapping our model

Baking and texturing in Substance painter

Importing the model into unreal engine

Rendering a turntable in Blender 2.8

Rendering a turntable in Marmoset toolbag

exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag

Enroll now and start making your game assets .

Who this course is for:

artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets
indie game devs who want to learn how to create custom 3d assets for their games