Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Blocking Starter Pack 阻塞启动包 大小287M
这个包包括几个模块化的资产和道具,以促进与虚幻引擎4创建你的水平阻塞项目的发展。

道具:
101建筑
55道屏障
25门窗和门框
8栋建筑
18根管子
18盏灯
13互动道具
32工业
14辆
20件小物件
5件武器
5家具
16道路要素
3卫生间
4个网格
31其他和额外
如果您需要新型号或有任何建议,请联系我:xavierloux.loux公司@gmail.com
该包还包含自动门,文本显示,贴花,[…]几个蓝图
包中的声音是免费的,可在此处下载:https://www.dropbox.com/sh/j4cxd8btkyuj0vh/AABT1Iwr1EPq5o3b7sIxobCga?dl=0/https://youtu.be/nh9RHc0uqDs
技术细节
特征:
模块化资产
舞台调度
低聚
纹理大小:
2048×2048年
128*128
缩放到史诗骷髅:是的
碰撞:是的,自定义,LandMesh是每个多边形
顶点计数:变化,平均184,最大4096
Lod:是,使用Lod组自动生成
网格数:368
材料数量:10
材质实例数:24
纹理数:26
支持的开发平台:所有
文件:无
其他信息:
要正确捕捉模块化网格,如SM\u WallRoundedCorner\u 400×400\u 45d或SM\u PipeBigTurn\u 15d,需要将旋转网格角度设置为15度。
地板网被抬高2厘米,以避免在下面放置墙时纹理加倍。
对于门框,角色需要小于等于45的胶囊半径
在正交视图中,网格似乎由于lod显示而断开,您可以通过取消选中“显示>高级>lod父子关系”中的“lod父子关系”来禁用lod。
纹理有两种版本,有文本和无文本。使用MPC\U BlockingTextureSwitch进行切换。
纹理分辨率放大到2048px(对于1024px,将LOD Bias设置为1)。
标签
互动PORPSBLOCKINGPROPSSTARTER PacklightsAllsModulardoorsAssetPackstairsWindows



Props:

101 Architecture
55 Barriers
25 Doors windows and frames
8 Buildings
18 Pipes
18 Lights
13 Interact props
32 Industrial
14 Vehicles
20 Small objects
5 Weapons
5 Furniture
16 Road elements
3 Restroom
4 Landscapes mesh
31 Other and extra

If you want new models or you have advice you can contact me here: xavierloux.loux@gmail.com

The pack also contains several Blueprints for automatic doors, text display, decal, […]

The sounds in the pack are free and downloadable here: https://www.dropbox.com/sh/j4cxd8btkyuj0vh/AABT1Iwr1EPq5o3b7sIxobCga?dl=0 /

技术细节
Features:

Modular Assets
Blocking
Low poly
Texture Sizes:

2048×2048
128*128
Scaled to Epic skeleton: Yes

Collision: Yes, custom, LandMesh are per-poly

Vertex Count: Varied, average 184, max 4096

LODs: Yes, automatically generated with Lod groups

Number of Meshes: 368

Number of Materials: 10

Number of Materials Instances: 24

Number of Textures: 26

Supported Development Platforms: All

Documentation: No

Additional info:

For correctly snap modular mesh with angles like SM_WallRoundedCorner_400x400_45d or SM_PipeBigTurn_15d you need set rotation grid angle to 15 degrees.
The floor mesh are raised by 2 cm to avoid texture doubling when placing a wall underneath.
The character need a Capsule Radius at or under 45 for door frames
In orthogonal view the meshs seems broken due to the lod display, you can disable lod by uncheck “LOD Parenting” in Show > Advanced > LOD Parenting.
There are two versions of textures, with text and without text. Use MPC_BlockingTextureSwitch for switch.
Textures resolution enlarged to 2048px (Turn LOD Bias to 1 for 1024px).
标签
INTERACT PORPSBLOCKINGPROPSSTARTER PACKLIGHTSWALLSMODULARDOORSASSETPACKSTAIRSWINDOWS