Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Fog Gradients 渐变雾
压缩包大小:90M
这是什么?
雾渐变是一种后期处理效果,允许您在不同的距离和方向上叠加不同的颜色。

它使用可实时编辑的颜色曲线,让您可以自由地为您的环境创建完美的外观,无论是风格化的还是现实的。所有的设置都使用工具提示,自定义着色器以满足您项目的需要。

我该怎么用?
这很简单,下面是如何开始:

创建颜色曲线
将颜色曲线添加到雾半径曲线地图集
从物料管理器创建物料实例
在新的材料实例中,将地图集行设置为曲线地图集中的相应行
添加后处理卷(确保您在卷内)
将材料实例添加到后处理材料阵列
编辑颜色曲线和材质实例,以获得符合场景的所需外观。

技术细节
特点:

森林示例地图
颜色曲线预设
示例材料实例
可以与雾互动的演员示例
高度雾设置
所有材料设置的工具提示
材料功能
VR兼容
更新#1

通过新示例提供大型环境支持
更多设置和改进的UX
全面的移动支持,包括示例场景
改善对颜色混合的控制(现有的颜色曲线需要调整)
材料文件夹中的主材料
高度雾改善
受风的影响
选项“吞没”在雾中的相机,类似于内置的指数高度雾。
预更新#2 -学习如何使雾体积!

网格数:6

纹理数量:19

材料数量:23

材料功能数量:3

蓝图数量:1

曲线数量:7

支持的开发和目标平台:桌面、移动、虚拟现实

重要说明:森林资源源自史诗游戏《灵魂:洞穴》,但是材质和纹理已经被调整到在森林环境中看起来最好。

标签
后处理体积森林体积现实环境反空间视觉效果梯度梯度梯度梯度



What is it?
Fog Gradients is a Post-Process effect that allows you to layer different colors over distances and directions.

It uses Color Curves which can be edited in real time, giving you the freedom to create the perfect look for your environment, whether it be stylized or realistic. All of the many settings use tool-tips, customize the shader to suit your project’s needs.

How do I use it?
It’s easy, here’s how to get started:

Create a Color Curve
Add Color Curve to the T_FogGradients Curve Atlas
Create a Material Instance from M_FogMaster
Inside the new Material Instance, set the Atlas Row to the corresponding row in the Curve Atlas
Add a post-process volume (Make sure you’re inside the volume)
Add the Material Instance to the Post Process Materials Array
Edit the Color Curve and Material Instance to get the desired looks that fit your scene.

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技术细节
Features:

Forest Example Map
Color curve presets
Example material instances
Example of an actor that can interact with the fog
Height fog settings
Tool-tips on all material settings
Material functions
VR Compatible
UPDATE #1

Large environment support with new examples
More settings & improved UX
Full mobile support including example landscape
Improved control over color blending (Existing color curves will need adjusting)
Master material in materials folder
Improved height fog
Affected by wind settings
Option to “Engulf” the camera in fog, similar to the in-built exponential height fog.
PRE UPDATE #2 – Learn how to make the fog volumetric!

Number of Meshes: 6

Number of Textures: 19

Number of Materials: 23

Number of Material Functions: 3

Number of Blueprints: 1

Number of Curves: 7

Supported Development & Target Platforms: Desktop, Mobile, VR

Important Notes: The forest assets originate from Soul: Cave by Epic Games but the materials and textures have been tweaked to look their best in the forest setting.

标签
POST PROCESSVOLUMEFORESTVOLUMETRICREALISTICENVIRONMENTSFANTASYCOLORFULVISUAL EFFECTSFOGSTYLIZEDGRADIENTSCOLOR GRADING