流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+中英文字幕(云桥CG资源站 机译) |大小解压后:2.92 GB |时长:6h 15m 含项目素材

学习仅内部随机地牢生成,使用地理变形方法,用C#连接模块化房间和走廊

你会学到什么
随机地牢生成
运行时连接房间和大厅

描述
了解如何使用C#脚本操作预制房间和大厅,为您在Unity中的视频游戏生成一个独特的随机生成的地牢。课程中包括一套模块房间和大厅瓷砖,我们将用它们来建造我们的地牢。我们将从Blender开始,在那里我们将把单独的网格信息导出到一个fbx文件,然后将它们导入到Unity中,并将它们转换成我们可以在项目中使用的预设。接下来,我们将编写一个完整的程序性C#脚本,使用这些预制瓦片为您的3D游戏生成复杂而无尽的地下城变体。

该课程面向中级统一游戏开发人员,他们强烈希望在一系列仅限内部的房间和走廊中创建随机环境。我们将直接跳到代码中,编写执行特定功能的方法,同时将一切拼凑在一起,以产生期望的结果。

您还将学会识别瓷砖要求,如果您决定购买瓷砖以添加到您的收藏中,或者如果您想要创建自己的瓷砖,这将非常有用。本课程是为那些希望在游戏中加入不可预测环境的视频游戏开发者设计的。

本课程面向谁:
中级Unity 3D游戏开发者
对程序地牢生成感兴趣的C#程序员






Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | VTT | Size: 2.83 GB | Duration: 6h 15m
Learn interior-only random dungeon generation using a geomorph method that connects modular rooms and hallways in C#

What you’ll learn
Random Dungeon Generation
Connecting Rooms & Halls at Runtime
C# Procedural Random Dungeon Generator in Unity 3D & Blender
Description
Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we’ll use to create our dungeons. We’ll start in Blender where we will export the individual mesh information to an fbx file and then import them into Unity and convert them to prefabs that we can use in our project. Next, we’ll write a complete procedural C# script that uses those prefab tiles to generate intricate and endless variations of dungeons for your 3D games.

The course is intended for intermediate-level Unity game developers who have a strong desire to create random environments in an interior-only series of rooms and hallways. We’ll jump right into the code and write methods that perform specific functions while piecing everything together to produce the desired results.

You’ll also learn to recognize the tile requirements which will be useful if you decide to go shopping for tiles to add to your collection or if you want to create your own. This course is intended for video game developers with a desire for adding unpredictable environments to their games.

Who this course is for:
Intermediate Unity 3D Game Developers
C# Programmers who are interested in Procedural Dungeon Generation