Ziva Dynamics发布了Ziva VFX 2.1,这是其Maya软组织模拟插件的最新更新,增加了新的功能,并使该插件与Maya 2023兼容。
Ziva VFX是世界领先的角色模拟解决方案。该技术具有强大的物理解算器,使艺术家能够复制任何软组织对象的物质性和物理特性,包括肌肉、脂肪和皮肤。这一功能,以及全面收集的开箱即用的索具工具,已经为领先的CG生物提供了动力,如惊奇队长,水族人,地狱男爵,狗回家的路,小脚,等等。Ziva模拟技术利用英特尔的数学内核库,准确地解决了有机软组织(即肌肉、脂肪和皮肤)与织物、纺织品、金属和泡沫等外部物体之间的关系。通过模拟人体模型和数字化重建的零售设计,公司可以有效地识别产品如何相互作用和影响人体,减少对活体测试和冗余制造周期的需求。

从解决方案中获得任何形状。在齐瓦VFX发现艺术导向休息形状的力量。这个备受期待的版本融合了艺术和科学与完全动态的定制轮廓。立即解锁Ziva商店上的所有工具。

Ziva VFX的特点是突出预期的艺术可指导休息形状工具集。这一新的Ziva功能是对从事特征动画和真人CG制作的生物创作者的需求的直接回应,他们正在寻求更大的艺术控制。该功能使字符能够符合任何形状,而不会失去其动态属性。这项技术消除了复杂的镜头雕刻的痛苦,使精确的人物轮廓非常快速和容易设置。

对于卡通人物来说,形状通常被夸大或不自然,但却是虚拟世界的基本外观和感觉。对于摄影器材,需要精确和有机的形状,但通常很难用标准控制来实现。ADRS正在进入世界顶级工作室的手中,其中许多工作室都渴望减少对镜头雕刻和校正工作流程的依赖。

适用于Autodesk Maya的Ziva Dynamics Ziva VFX v 2.1

Ziva Face Trainer (ZFT)建立在4D数据和专有机器学习算法的综合数据库上。在1小时内,你的角色网格被注入了游戏行业最好的技术。
ZivaRT (Ziva Real Time)是一种机器学习技术,允许用户实时产生电影质量的形状变形结果。特别是,该软件接受一组具有代表性的高质量网格形状和姿态,并训练机器学习模型来学习如何变形和蒙皮网格。ZivaRT允许在实时应用程序中部署电影质量的角色。
Ziva的VFX实用程序是一组python实用程序,旨在帮助利用Ziva角色模拟范例的优势。
zBuilder是一个工具,用于将Maya场景的一部分提取到Python表示中,该表示易于操作、保存到磁盘并重新应用于Maya场景。它对操纵Ziva生物有很多支持,并且很容易扩展。它是为用ZivaVFX操纵角色的技术总监设计的。它支持一些用例,比如在发布新几何体时更新装备,以及将Ziva装备从一个角色转移到另一个角色。
zUI是一个测试版UI,用于帮助在Maya中导航Ziva设置。在其他事情中,它可以帮助列出模拟中的对象,找到它们的附件,快速导航和选择Ziva DG节点,并进入绘制地图。

使用Ziva VFX艺术指导休息形状,在您的模拟中击中任何自定义形状或轮廓,并配有丰富的物理粘附二级动力学。这种高需求的功能使动画和VFX团队能够减少他们的纠正工作流程,并推动他们的角色,数码替身和面部工作超越任何艺术限制。
Ziva Dynamics于2015年初由奥斯卡奖得主詹姆斯·雅各布斯(James Jacobs)和南加州大学教授/TR35得主Jernej Barbic博士创立,正在改变虚拟角色的生活方式。Ziva character technologies利用工程和计算机科学的领先方法,快速生成最准确和可扩展的字符结果。Ziva从根本上改变了角色创作过程,同时为所有级别的艺术家提供了更好的控制、速度和能力。新兴艺术家、获奖工作室和全球品牌都在利用Ziva的技术为电影、电视、零售体验和互动环境制作世界级角色。

产品:Ziva Dynamics Ziva VFX
版本:带内容的2.1版*
支持的体系结构:x64
网站主页:https://zivadynamics.com/
支持的语言:英语
系统要求:Windows或Linux **
软件先决条件:预装Autodesk Maya 2019-2023

*包括:
ZIVA VFX安装程序2.1版(Windows,所有Maya版本)
ZIVA VFX安装程序2.1版(Linux,所有Maya版本)
ZFT演示脸(Maya)1.0版(Windows)
ZFT演示脸(Maya)1.0版(Linux)
ZivaRT Unity Player v 1 . 0 . 0-pre . 1(Windows)

主页
https://zivadynamics.com/

Ziva Dynamics Ziva VFX v2.1 for Autodesk Maya
Ziva Dynamics has released Ziva VFX 2.1, the latest update to its soft tissue simulation plugin for Maya, adding new functionality, and making the plugin compatible with Maya 2023.

Ziva VFX is the world’s leading character simulation solution. The technology features a robust physics solver that enables artists to replicate the materiality and physics of any soft tissue object, including muscles, fat, and skin. This feature, along with the comprehensive collection of out-of-the-box rigging tools, has powered leading CG creatures in titles such as Captain Marvel, Aqua Man, Hellboy, A Dog’s Way Home, Small Foot, and more. Ziva simulation technology, which leverage Intel’s Math Kernel Libraries, accurately solves the relationship between organic soft-tissue (i.e., muscles, fat, and skin) and external objects such as fabric, textiles, metals, and foams. With simulated human models and digitally reconstructed retail designs, companies can effectively identify how products interact and influence the human body, reducing the demand for live fit tests and redundant manufacturing cycles.
The Ziva Face Trainer (ZFT) is built on a comprehensive library of 4D data and proprietary machine learning algorithms. Within 1 hour, your character mesh is injected with the game industry’s best tech.
ZivaRT (Ziva Real Time) is a machine learning technology that allows a user to produce film-quality shape deformation results in real time. In particular, the software takes in a set of representative high-quality mesh shapes and poses and trains a machine learning model to learn how to deform and skin the mesh. ZivaRT allows for film-quality characters to be deployed in real-time applications.
The Ziva’s VFX Utilities is set of python utilities that have been designed to help leverage the benefits of the Ziva Character Simulation paradigm.
zBuilder is a tool for extracting part of a Maya scene into a Python representation that’s easy to manipulate, save to disk, and re-apply to a Maya scene. It has lots of support for manipulating Ziva creatures and can be easily extended. It’s designed to be used by Technical Directors who are rigging characters with ZivaVFX. It supports use cases such as updating a rig when new geometry is published and transferring a Ziva rig from one character to another.
zUI is a beta UI to help navigate the Ziva setup in Maya. Among other things, it can help list objects in the simulation, find their attachments, quickly navigate and select Ziva DG nodes, and drop into painting maps.

Hit any custom shape or silhouette in your simulation with Ziva VFX Art Directable Rest Shapes, complete with rich, physics-adhering secondary dynamics. This high-demand feature enables animation and VFX teams to reduce their corrective workflow and push their characters, digidoubles, and facial work beyond any artistic limitation.
Founded in early 2015 by Academy Award-winner James Jacobs and USC Professor/TR35-winner Dr. Jernej Barbic, Ziva Dynamics is changing the way virtual characters are brought to life. Ziva character technologies harness the leading methodologies from engineering and computer science to rapidly produce the most accurate and scalable character results. Ziva fundamentally changes the character creation process, while providing greater control, speed, and capabilities to artists of all levels. Emerging artists, award-winning studios, and global brands are all leveraging Ziva’s technology to make world-class characters for movies, TV, retail experiences, and interactive environments.

Product: Ziva Dynamics Ziva VFX
Version: 2.1 with Content *
Supported Architectures: x64
Website Home Page : https://zivadynamics.com/
Languages Supported: english
System Requirements: Windows or Linux **
Software Prerequisites: pre-installed Autodesk Maya 2019-2023

* included:
ZIVA VFX Installer v2.1 (Windows, All Maya Versions)
ZIVA VFX Installer v2.1 (Linux, All Maya Versions)
ZFT Demo Face (Maya) v1.0 (Windows)
ZFT Demo Face (Maya) v1.0 (Linux)
ZivaRT Unity Player v1.0.0-pre.1 (Windows)