大小 :24G 持续时间47+ h 包括项目文件 1920X1080 M4V 语言:英语

标题:顶点工作坊-游戏角色创作
信息:
屏幕捕获的视频分辨率为1080,用手刹压缩,图像质量没有损失

游戏角色创作

创建一个游戏就绪的角色,从头到尾
流畅的PBR工作流程
皱纹和毛孔
动态姿势
材料表达

72个目标
47小时以上的培训
场景文件

创建游戏角色
了解如何应用实用的工作流程来创建一个游戏就绪的角色,从开始到结束,与业界领先的艺术家之一,阿克曼达兰特。Ackeem已经为游戏雕刻和建模角色超过4年,目前在隔板互动公司担任角色艺术家。
Ackeem将教你角色创建的工作流程,并指导你完成所有阶段。你将学习整个过程中的所有步骤,并了解如何为你的角色准备最后的展示。

研讨会结束时,您将:
熟练掌握PBR工作流程的各个阶段。
知道如何为角色创建动态姿势。
掌握了3D角色创建的管道。
创建了自己的游戏角色。

Duration 47+ h Project Files Included MP4

Title: Vertex Workshop – Character Creation For Games by Ackeem Durrant
Info:
Screen captured videos at 1080 resolution, compressed with HandBrake without picture quality loss

Character Creation For Games

Create A Game-Ready Character, From Start To Finish
• Fluency in PBR workflow
• Wrinkles & Pores
• Dynamic poses
• Material Expression

• 72 Objectives
• 47 hrs+ of training
• scene files

Create A Game Character
Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant. Ackeem has been sculpting and modeling characters for games for more than 4 years and currently works as a Character Artist at Bulkhead Interactive.
Ackeem will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.

By the end of the workshop you’ll:
• Have developed a fluency in the various stages of the PBR workflow.
• Know how to create dynamic poses for your character.
• Have mastered the pipeline for 3D character creation.
• Have created your own game-ready character.