Unreal Engine Marketplace – Barbed Wire Spline Tool 铁丝网样条工具
用于建造模块化、军用级带刺铁丝网障碍物的样条蓝图。包括环境、树叶、岩石、路障和栅栏。✔ PBR材料和纹理✔ 非常适合TPS、FPS、僵尸、WW1、WW2和Battle Royale游戏。
给你的玩家一个艰难的时间,让他们陷入锋利的铁丝网中。
这个包将允许你建立英里长的电线障碍,以最快和最简单的方式。
我们花了大量时间研究旧的现场手册和图片,以便提供历史上准确的资产。您可以在本包中找到以下类型的带刺铁丝网围栏:
四股牛栏
Concertina/Dannert电线
双围裙围栏
标准围栏
所有围栏可与金属螺丝桩或木杆支撑元件组合使用。选择权在你。
包装包含2个蓝图:
链生成器:允许您绘制一股带刺铁丝网。自动调整样条线网格数和每个样条线点之间的间距。
围栏生成器:在两个样条曲线点之间绘制带刺铁丝网和支撑元素。
丰厚的奖金!:)
2通过摄影测量产生的优质岩石。
准备使用草与顶点颜色和风。
通过摄影测量产生的4K地面材料。
技术细节
一般特征:
✔ 真实/历史上准确的资产表示。
✔ 照片级真实感PBR材料。
✔ 置换贴图+按距离细分,用于地面和树皮材质。
蓝图特点:
✔ 易于使用和定制。
✔ 可能有不同的起点和终点样条线网格。
✔ 碰撞开/关开关。
✔ 自动切线长度。
✔ 自动曲面对齐。
✔ 支撑构件的随机尺寸和偏航(夹紧)。
纹理大小:
1x T峎HDRI:2048×1024
4x铁锈:2048×2048
4x TĔ带刺铁丝网:4096×512
5x Têu树皮:1024×4096
5x TĔ地:4096×4096
1x TĖ宏变差:2048×2048
3x T x1024木纹
3x Tíu草:4096×2048
5x T_岩石01:2048×2048
5x T_岩石_02:2048×2048
升级到史诗骷髅:是的
碰撞:定制
顶点数:60到5000
详细等级:4
网格数:19
材质和材质实例数:17
纹理数:37



Give your players a hard time, by trapping them in razor sharp barbed wire entanglements.
This pack will allow you to build miles-long wire obstacles, in the quickest and easiest way possible.
We spent a lot of time studying old field manuals and pictures in order to provide historically accurate assets. You can find the following types of barbed wire fencing in this pack:
4 strand cattle fence
Concertina / Dannert wire
Double apron fence
Standard fence
All fences can be used in combination with metal screw pickets or wooden pole supporting elements. The choice is yours.
The pack contains 2 Blueprints:
Strand Generator: Allows you to draw a single strand of barbed wire. Automatically adjusts spline mesh count and spacing between each spline point.
Fence Generator: Draws a barbed wire fence and supporting elements between two spline points.
BIG BONUS! :)
2 high quality rocks generated through photogrammetry.
Ready to use grass with vertex color and wind.
4K ground material generated through photogrammetry.
技术细节
General Features:
✔ Authentic / historically accurate representation of assets.
✔ Photorealistic PBR Materials.
✔ Displacement maps + Tessellation over distance, for ground and bark materials.
Blueprint Features:
✔ Easy to use and customize.
✔ Different start and end spline meshes possible.
✔ Collision On/Off switch.
✔ Auto Tangent length.
✔ Auto Surface Alignment.
✔ Random size and yaw (clamped) for supporting elements.
Texture Sizes:
1x T_HDRI: 2048×1024
4x T_Iron_Rusty: 2048×2048
4x T_BarbedWire: 4096×512
5x T_Bark: 1024×4096
5x T_Ground: 4096×4096
1x T_MacroVariation: 2048×2048
3x T_WoodGrain: 1024×1024
3x T_Grass: 4096×2048
5x T_Rock_01: 2048×2048
5x T_Rock_02: 2048×2048
Scaled to Epic skeleton: Yes
Collision: Custom made
Vertex Count: 60 to 5000
LODs: 4
Number of Meshes: 19
Number of Materials and Material Instances: 17
Number of Textures: 37

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