Unreal Engine Marketplace – IceCool 寒风刺骨冰人材质
高级主材料,支持多种类型的冰,如地面冰、冰块、冰山、水晶和冰柱。很好的解决方案,提高你的水平故事在寒冷的北极地图。为移动、虚拟现实和风格化的PC/控制台游戏设计和优化。
[视频]
特征
使用新的快速裂缝渲染方法。基于符号距离场纹理的低成本视差迭代技术的实现。感谢使用SDF的结果效果保持干净和光滑,即使在特写与使用7纹理读取!
高级半透明选项。半透明支持深度褪色雾,以便更好地覆盖冰内的对象。
多种折射类型:长方体投影映射/屏幕颜色/内置折射针。
扩展反射模式。系统支持使用长方体投影/球形映射在网格上映射的预渲染立方体贴图反射。
冰顶偏移涂层。材质支持可配置的动画顶点置换。
蒙面抖动。只在需要的地方使用半透明材质,并在半透明区域周围抖动不透明材质。
带有折射噪波的动画尘埃贴图使材质看起来更深入、更真实。
技术细节
母材数量:1
纹理和分辨率:(3)2048,(3)1024,(5)512,(1)64
没有演示内容和工具的软件包大小:8MB
材质实例:15个示例
支持的开发平台:Windows、MacOS
支持的目标构建平台:全部(在移动设备上有一些限制)
[文件]
[论坛]
附加内容:
冰的纹理是通过蓝图、材质和渲染目标按程序创建的。该软件包中包括工具、材质、示例地图和源代码。
包括多个有用的例子。包中包含示例地图,其中展示了使用该材质的多个示例。
该系统包括用于生成新的有符号距离字段和环境立方体映射的附加工具。
高效和GPU友好。使用90-210条指令(取决于启用的功能数量)可以在VR甚至移动设备上使用。
自定义选项。超过200个参数使它看起来很酷。此外,超过50个开关允许控制效率和质量的权衡。
重要/附加说明:包DEMO文件夹包含Epic包(初学者内容)中的示例内容,仅用于演示目的。
我已经准备好接受你的要求了。记住,你的积极评价和评论是我下一次更新的燃料。





Advanced master material that supports multiple types of ice like ground ice, ice cubes, icebergs, crystals, and icicles. Great solution for improving your level storytelling on cold arctic maps. Designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.
[Video]
Features
Uses NEW FAST cracks rendering method. Implementation of new cheap iterative technique of parallax for rendering deep cracks based on Signed Distance Field Textures. Thanks to using SDF result effect stays clean and smooth even on closeups with using only 7 texture reads!
Advanced translucency options. Translucency supports depth fading fog for better quality of covering the objects inside the ice.
Multiple types of refraction: box projection mapping/screen color/ build in refraction pin.
Extended reflection mode. System supports pre-rendered cube map reflections mapped on meshes using box projection/spherical mapping.
Icy vertex offset coating. Material supports configurable animated vertex displacement.
Masked dithering. Use translucent material only where you need and dither the opaque material around the translucent regions.
Animated dust map with refraction noise makes material look even deeper and real.
技术细节
Number of Master Materials: 1
Textures and Resolutions: (3) 2048, (3) 1024, (5) 512, (1) 64
Package size without demo content and tools: 8 MB
Material Instances: 15 examples
Supported development platforms: Windows, MacOS
Supported Target Build Platforms: All (there are some limitations on mobile)
[Documentation]
[Forum]
Additional content:
Textures of ice have been created procedurally using Blueprints, materials and render targets. The tool, materials, example map, sources are included in this package.
Multiple useful examples included. Package contains example map with showcase of multiple samples of use the material.
System includes additional tools for generating new Signed Distance Fields and environment cube maps.
Efficient and GPU friendly. Uses between 90-210 instructions depending on the number of features enabled can be used on VR and even mobile.
Customization options. Over 200 parameters to make it look cool. Additionally, Over 50 switches allows controlling efficiency-quality trade off.
Important/Additional Notes: Package DEMO folder contains example content from Epic pack (Starter Content) used only for demonstration purposes.
I am ready for your requests. Remember that your positive rating and comments are my fuel for the next update.



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