Unreal Engine Marketplace – Modular Building Set模块化建筑场景
这个模块化的建筑集是设计给开发者完全的创作自由和控制的大小,形状,颜色,风格和结构。
这栋楼已经准备好装修了!!目前,它的设置仅支持视频和屏幕截图中显示的大楼一楼的内部装饰。我没有为这个包创建任何内部支撑或波兰资产。所有的东西都是用我在包里提供的平铺纹理和资源创建的。我仍然建议购买一个内部道具包,以充分利用这一功能。
我设计了多种类型的材料交换。在大多数情况下,UV和纹理布局允许在任何给定曲面上使用多达4种不同的材质类型。如砖、瓦、金属和混凝土。颜色选择你自己的金属,瓷砖,布“引擎内”,甚至在运行时(这必须是脚本)使用我独特构建的着色器网络。我已经提供了一些在引擎中选择颜色的材质实例作为调色板的示例。所有的纹理都是由我自己手工制作的,大多是用Zbrush雕刻的高多边形模型,或是在Maya中为最高质量的着色器建模。
一个和另一个完全可互换。不要害怕大胆尝试一些独特和奇怪的组合和布局与这个包。我想你会惊讶于它的多功能性。
技术细节
套装包括:
-演示场景以显示资产和材料使用的变化
-一楼室内店面有LOD
-137静态网格
-100种材料
-33种贴花材料-铁锈、垃圾甚至鸟粪(贴花数量包含在材料计数中)
-商店招牌,中文招牌,泥土和碎石堆
-平均140 Tris的优化资产
-资产范围在(2-1840)Tris之间
-平均纹理大小为2048×2048,可提供最高分辨率,纹理和贴花的平均尺寸为256×256或512×512
-材质通常包含法线贴图、漫反射贴图、粗糙度贴图和高光贴图
This Modular Building Set is designed to give developers complete creative freedom and control over building sizes, shapes, colors, styles, and structure.
The building is ready for Interiors!! Currently it is setup to only support interiors on the first floor of the building as presented in the video and screenshots. I have not created any interior propping or polish assets for this pack. Everything was created using the tiling textures and assets that I have provided in the pack. I would still recommend purchasing an interior props pack to use this feature to its fullest.
I have designed the assets to allow for swapping of multiple materials types. In most cases, the UV’s and texture layouts allow for the use of up to 4 different material types on any given surface. Such as bricks, tiles, metal, and concrete. Color pick your own metal, tile, and cloth “IN-ENGINE” and even during run-time (this must be scripted) using my uniquely constructed shader networks. I have already provided some material instances with colors selected in the Engine for examples of color palettes. All Textures have been hand made by myself using mostly high-poly models sculpted in Zbrush or modeled in Maya for the highest quality shaders.
The pieces are completely modular and interchangeable with one another. Don’t be afraid to be bold and try some unique and bizarre combinations and layouts with this pack. I think you will be surprised by its versatility.
技术细节
Set includes:
– Demo scene to show variations of Assets and Material usage
– First Floor Interior store fronts with LOD’s
– 137 Static Meshes
– 100 Materials
– 33 Decal Materials – From Rust, grunge, and even bird poop (Decal count included in Material Count)
– Store signs, Chinese Signs, Dirt and Rubble Piles
– Optimized Assets with an average of 140 Tris
– Assets range between (2 – 1840) Tris
– Average Texture sizes of 2048×2048 to give the highest resolution possible, with smaller textures and Decals at 256×256 or 512×512
– Materials generally contain a Normal Map, Diffuse Map, Roughness map, and Specular Map
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