Unreal Engine Marketplace –Shieldmaiden
Shieldmaiden是一个游戏就绪的维京人角色,可以作为npc甚至可玩角色融入任何中世纪或幻想场景中。
角色装备有单独的斧头和盾牌。
所有材质都使用标准的4k PBR纹理和用于皮肤的传统贴图(使用epics最新的头发和皮肤着色器)。
该软件包还附带了一些占位符重定目标的第三人称动画,并使用即时物理二次动画的头发,皮带,puches等。
所有材质的色调颜色都可以在着色器参数中进行调整,以便更好地进行自定义。
3D预览:
https://www.artstation.com/artwork/qnyJe
技术细节
特征:
所有材质都使用标准4k PBR纹理
使用epic最新的皮肤/眼睛/头发着色器,以获得最佳质量,并允许自定义颜色
Immidiate mode physics处理头发、puches等上的二次运动动画
升级到史诗骷髅:是的
操纵:是的
装备到史诗骷髅:是的
动画:是(基本第三人称运动)
动画数:7
闲置
战机闲置
步行
运行
跳跃
跳转回路
跨接起动
字符数:1
字符顶点计数:
Shieldmaiden 27809垂直
斧267垂直
防护罩992垂直
纹理分辨率:4k,眼睛和头发纹理除外(2k)
支持的开发平台:台式机
支持的目标构建平台:桌面PC/MAC/XBox1/PS4
文档:用指向文档的链接(或用户可以找到的位置的描述)替换这些括号
附加说明:上衣/上衣的重要特征。
该角色包含许多使用模拟物理设置动画的对象,例如头发、马尾辫、小袋和皮带。
大多数材质使用标准金属PBR材质的材质实例,并添加了环境光遮挡贴图。
眼睛,皮肤和头发使用稍微修改版本的史诗现实人物例子。



The Shieldmaiden is a game-ready viking character ready to blend in any medieval or fantasy setting as an npc or even playable character.
The character comes armed with separate axe and shield.
All materials use standard 4k PBR textures with aditional maps for the skin (using epics latest hair and skin shaders).
The pack also comes with some placeholder retargeted third person animations and uses immediate physics for secondary animation on the hair, belts puches, etc.
All material tint colours can be tweaked in shader parameters for better customization.
3D preview at:
https://www.artstation.com/artwork/qnyJe
技术细节
Features:
All materials use standard 4k PBR textures
Uses epic’s latest skin/eyes/hair shaders for best quality and also allows to customize color
Immidiate mode physics takes care of secondary motion animation on hair, puches, etc
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (basic third person locomotion)
Number of animations: 7
Idle
Combat_idle
walk
run
Jump
Jump_loop
Jump_start
Number of characters: 1
Vertex counts of characters:
Shieldmaiden 27809 verts
Axe 267 verts
Shield 992 verts
Texture Resolutions: 4k except eye and hair textures (2k)
Supported Development Platforms: Desktop PC
Supported Target Build Platforms: Desktop PC / MAC / XBox1 / PS4
Documentation: Replace these parentheses with a link to (or a description of where users can find) the documentation
Important/Additional Notes: The character’s tunic uses Apex cloth.
The character contains many object animated with immidiate physics such as the hair, ponytail, pouch, and belts.
Most materials use material instances of a standard Metallic PBR material with an added ambient occlusion map.
The eyes, skin and hair use slightly modified versions of epics realistic character example.

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