NOTE! This was a one year personal project. Don´t expect butter smooth frame rates or huge levels. There is no colliders or gameplay mechanics implemented into the scene. What you get is all the textures in hi-res, models like cars, props, trees, different type of foliage etc.. If scenes are appearing white then do the following: Go to the PostProcessVolume -> Auto Exposure.
注意!请勿期待有更好的顺畅帧率或者更高的升级。这个版本的场景里没有碰撞效果或者游戏力学机制。你能得到的是高像素的材质,比如模型像汽车、树、柱子、多种样式的植物。如果场景显示过白可以如下操作:找到 后期处理卷 -> 自动曝光 (PostProcessVolume -> Auto Exposure )。
Change Method to Auto Exposure Basic
把方案(method)设置为 基础自动曝光(Auto Exposure Basic)
Min Brightness 最小亮度: 0.6
Max Brightness 最大亮度: 2.0
Speed Up 加速: 3.0
Speed Down 降速: 1.0
Exposure Bias 曝光偏差:0.0
Histogram Log Min 最小柱状图日记:-8.0
Histogram Log Max 最大柱状图日记: 2.0

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