ue4商城资源Ninja Pro – MoCap Pack忍者职业动态捕捉包






Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Ninja Pro – MoCap Pack忍者职业动态捕捉包
注意:突出显示视频不显示包中的所有动画!请参阅Sketchfab查看器和运动列表了解完整的包装内容。
阅读完整的动作列表:忍者职业动画
包括:踢腿、打拳、投掷星星、击倒、俯卧撑、翻身、翻滚、跳水、跳高、中低空跳台、站立、坐立不安、走路、蹲下、蹲下、慢跑、跑、跳、步、转枢轴、过渡。
177个动画,39个目标偏移,分割跳跃
总共388个动画文件。
更新:修订版。2.7
根运动和IPC曲线就位。
69个新动画和过渡
广泛的动画调整,修复和优化。
新修订的战斗姿势-武器向前招手,准备战斗。
新的战斗和放松的步行/慢跑/慢跑/倒退
新克劳奇/克劳奇步行
新的明星投掷动画-包括Shuriken模型。
新的转向圈-战斗支点左右。
新的目标偏移-向各个方向看。
新劈腿跳
轻松的立场现在匹配“移动性”立场-无缝集成与其他MCO动画包。
新的“NJA”前缀
技术细节
发动机4.15-4.xx
对于Engine 4.14及以前版本:-包含所有FBX源动画文件,并且可以完美地导入,包括IPC。
所有动画包括根运动和到位的IPC。
我们的IPC(就地定制)动画具有自定义属性,提供连续的速度和旋转(偏航)数据曲线,这是主要开发人员使用的功能。
新的明星投掷动画-包括舒利肯骨骼网。注意:Shuriken本身没有动画。
新的“NJA”前缀
参考姿势是“A”。
“A”和“T”姿势文件包括在内,用于更改默认重定目标管理器站姿。
源动画导入和A/T姿势解释如下:“A”姿势或“T”姿势转换
“轻松站立”现在与“移动支架”匹配,与其他MCO动画包无缝集成。
包括高、中、低平台静态网格。
包括以前版本1动画的存档。
所有动画都在带有IK骨骼的UE4模板骨架上。
FBX源文件也作为单镜头动画包含在UE4模板骨架上。它们位于“\Project\Source\FBX\”(在编辑器中不可见)。
带有HIK装备的UE4模板骨架设置包含Motionbuilder和Maya 2015文件。




NOTE: Highlight Video does not show all animations in Pack! Please see Sketchfab Viewer and Motion List for full Pack contents.
Read the complete motion list: Ninja Pro Animations
INCLUDES: Kicking, Punching, Star Throws, Knock-Downs, Duck, Flip, Rolling, Diving, Jumping to High Mid and Low Platforms, Standing, Fidgets, Walking, Crouch, Crouch Walk, Jog, Run, Jump, Step, Turns Pivots, Transitions.
177 Animations, 39 Aim Offsets, Split Jump
388 Total Animation Files.
UPDATE: REV. 2.7
Root Motion and In-Place with IPC curves.
69 New Animations and Transitions
Extensive Animation Tweaks, Fixes and Optimizations.
New revised Combat Pose – Arms are forward beckoning and ready for a fight.
New Combat and Relaxed Walk/Jog/Run w/Backpedals
New Crouch/Crouch Walks
New Star Throwing Animations – Shuriken model Included.
New Turn Loops – Combat pivot left and right.
New Aim Offsets – Look in all directions.
New Split Jump
Relaxed Stand now matches “Mobility” Stand – For seamless integration with other MCO Animation Packs.
New “NJA” Prefix
技术细节
Engine 4.15 – 4.xx
For Engine 4.14 and previous: – All FBX Source animation files are included and can be imported perfectly including IPC.
All animations included as Root Motion and In-Place with IPC.
Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
New Star Throw Animations – Shuriken skeletal mesh Included. NOTE: The Shuriken itself is NOT animated.
New “NJA” Prefix
Reference Pose is an “A”.
“A” and “T” pose files included to change the default retarget manager stance.
Source Animation import and A/T Poses explained here: “A” POSE OR “T” POSE CONVERSION
“Relaxed Stand” now matches “Mobility Stand” – For seamless integration with other MCO Animation Packs.
High, Medium and Low Platforms static meshes included.
Archive of previous Version 1 Animations is included.
All animations are on the UE4 template skeleton with IK bones.
FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.

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