Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Zero Gravity Part One零重力第一部分
更新1.1.2现已上线!
·演示水平使用预览视频现在可用!
·如果照明不好,请重建照明或重新加载光照贴图
更新1.1
·16个新的独特道具
·2种新型瓷砖材料
·5种新的粗糙度和材料变化掩模
预览:https://youtu.be/dectrpdqqqq
零重力资产系列的第一期。这款专为高端台式机设计的软件包为您提供了打造惊艳科幻主题环境的工具,并结合Unreal强大的材料系统,将您的环境氛围从全新、旧和废弃进行调整。
该软件包的特点是具有面加权法线的静态网格、平铺基础材质和细节贴花,以确保即使在非常近的距离内也能获得最佳的视觉质量。
基材具有多种参数,如:基底粗糙度、粗糙度变化、材料颜色、颜色变化、材料变化(产生裂纹或缺口油漆等)、纹理和变化尺寸等。
静态网格和纹理的所有源材料可按要求提供。
软件包功能
·具有面加权法线的高质量静态网格
·可高度定制的基材
·细节贴花纹理
·来自扫描数据的完全PBR纹理
·用于粗糙度和材料变化的变化掩模
技术细节
基于物理的渲染:是
纹理大小:8组2048分辨率的平铺纹理用于基材,1组2048分辨率的贴花纹理用于细节,1套纹理图集用于2048分辨率的样条电缆,3组烘焙纹理用于2048分辨率的软材料
碰撞:是的,自动
顶点数:76到114675
LODs:不
网格数:67
蓝图数量:4
材质和材质实例数:8个主材质,5个贴花材质实例,26个硬表面材质实例,9个软材质材质实例,2个发射材质实例,2个玻璃材质实例
纹理数:67
发动机兼容性:4.15-4.17
预期平台:高端桌面
测试的平台:桌面





Update 1.1.2 is now live!
· Demo level used in the preview video now available!
· In case of bad lighting, rebuild lighting or reload lightmaps
Update 1.1
· 16 new unique props
· 2 new tiling materials
· 5 new masks for roughness and material variation
Preview: https://youtu.be/dectrpDQpqQ
The first installment of the Zero Gravity asset series. Designed for high-end desktops, the package provides you with the tools to build stunning sci-fi themed environments, and with the combination of Unreal’s powerful material system, tune the mood of your environment from brand new, to old and abandoned.
The package features static meshes with face weighted normals, tiling base materials, and detail decals to ensure the best possible visual quality even at very close distances.
Base materials feature multiple parameters such as; Base Roughness, Roughness variation, Material color, color variation, Material variation ( create cracked or chipped paint etc), texture and variation sizes etc.
All source materials for static meshes and textures available on request.
Package features
· High-quality static meshes with face weighted normals
· Highly customizable base materials
· Decal textures for details
· Fully PBR textures sourced from scanned data
· Variation masks used for roughness and material variation
技术细节
Physically-Based Rendering: Yes
Texture Size: 8 sets of tiling textures at 2048 resolution for base materials, 1 set of decal textures at 2048 resolution for details, 1 texture atlas set for spline cables at 2048 resolution, 3 sets of baked textures for soft materials at 2048 resolution
Collision: Yes, automatic
Vertex Count: 76 to 114,675
LODs: No
Number of Meshes: 67
Number of Blueprints: 4
Number of Materials and Material Instances: 8 master materials, 5 material instances for decals, 26 hard surface material instances, 9 material instances for soft materials, 2 emissive material instances, 2 glass material instances
Number of Textures: 67
Engine Compatibility: 4.15 – 4.17
Intended Platform: High-end desktop
Platforms Tested: Desktop

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