Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Mansion Hall公馆场景
这种身临其境的环境带你回到一个看似荒废的宅邸大厅,背景是19世纪末。装饰灵感来自经典的恐怖游戏,并为您提供模块化的网格、道具和材料,以建立自己的一个。
特征:
•网格上构建的模块化网格
•高品质家具和装饰道具
•顶点可喷涂的世界对齐地板材料
•公馆环境
•资产崩溃现场
•模块化模板
•Epic入门内容和粒子效果示例项目中的VFX
场景穿越:youtube.com/watch?v=sVxk0CEK4Mw
模块化展示:youtube.com/watch?v=mRCrWh9VgUM公司
关于制作:80.lv/articles/joel-zakrisson-creating-contrasting-moods-in-ue4
支持:joelzakrisson@gmail.com
技术细节
基于物理的渲染:是
纹理大小:2048×2048(小型道具为1024×1024及以下)
碰撞:自动生成
多边形数:最多30000个
细节层次:自动生成
网格数:183
材质和材质实例数:217
纹理数:449(无RGB包装)
预期平台:Windows
测试的平台:Windows
This immersive environment takes you back to a seemingly abandoned Mansion Hall set in the late 19th century. The decor is inspired by classic horror games and provides you with modular meshes, props, and materials for building one of your own.
Features:
• Modular meshes built on a grid
• High quality furniture and decorative props
• Vertex paintable world aligned floor materials
• Mansion Hall Environment
• Asset Breakdown Scene
• Modular Template
• VFX from Epic’s Starter Content and the Particle Effects example project
Scene fly-through: youtube.com/watch?v=sVxk0CEK4Mw
Modularity showcase: youtube.com/watch?v=mRCrWh9VgUM
About the production: 80.lv/articles/joel-zakrisson-creating-contrasting-moods-in-ue4
Support: joelzakrisson@gmail.com
技术细节
Physically-Based Rendering: Yes
Textures size: 2048×2048 (1024×1024 and below for smaller props)
Collision: Automatically Generated
Polygon count: Up to ~30 000
LODs: Automatically Generated
Number of Meshes: 183
Number of Materials and Material Instances: 217
Number of Textures: 449 (no RGB-packing)
Intended Platform: Windows
Platforms Tested: Windows

隐藏内容

此处内容需要权限查看

  • 普通5金币
  • 会员免费