Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –DENT – Networked Destruction – APEX凹痕-网络化破坏-APEX




可破坏环境网络工具包[DENT]是一个完全网络化的模板,通过允许对网格进行点和径向断裂控制,扩展了现有可破坏网格力学的功能。凹痕将为可破坏结构的视听效果增加真实感。
功能列表
•对可破坏网格的全面网络支持
•可破坏网格上的扩展裂缝控制
•网络化远程伤害系统模板示例
•可破坏建筑的模块化示例
•骨折事件:
⁃禁用照明
⁃骨折时爆炸
⁃AOE损坏
⁃产生粒子发射器和声音,用于径向和基于点的伤害
⁃损坏碎屑
⁃切断开关
•蓝图中配置了25个可摧毁物品:
⁃桶
⁃木箱
⁃石墙作为带支撑的延伸结构
⁃2个灯柱-影响照明
⁃2个模块化建筑
⁃包括基本粒子发射器和声音
技术细节
蓝图数量:35个,8个硕士,4个教程,25个例子
网络复制:是
网格数:22
地图:概述和展示
预期平台:Windows、Mac
测试的平台:Windows
文档包括:教程,蓝图,总览图,
可通过YouTube播放列表获取其他文档
加入我们的不和谐现场支持:加入
UE4论坛:常见问题
重要补充说明
在独立模式下使用“form extended structure”标志时,当前在UE4.15版本中存在一个缺陷,其中蓝图中包含可破坏网格。这会导致网格在世界上的位置发生变化。以编辑器(饼图)模式播放和编译版本不受影响。
请注意,由于UE4独立处理每个端点上的块和碎片的方式,断开后的标准碎片位置不会被复制,但会复制所有断开点。
版本4.18和4.19-需要激活“Apex Destroyment”插件来使用可破坏的网格
错误报告
4.15.2-侦听服务器无法正确复制到客户端-[已修复]
标签
可破坏蓝图网络修复




The Destructible Environment Networked Toolkit [DENT] is a fully networkable template that extends the functionality of the existing destructible mesh mechanics by allowing for point and radial fracture control over the mesh. DENT will add realism to the audio and visual effects of impacts on destructible structures.

List of Features

• Full network support for destructible meshes

• Extended fracture control on destructible meshes

• Example Networked ranged damage system template included

• Modular examples of destructible buildings

• Fracture events:

⁃ disable lighting

⁃ explode on fracture

⁃ AOE damage

⁃ spawn particle emitters and sounds for both radial and point-based damage

⁃ damage debris

⁃ kill switch

• 25 destructible items configured in blueprints:

⁃ barrel

⁃ wooden box

⁃ stone wall as an extended structure with support

⁃ 2 lamp posts – affect lighting

⁃ 2 modular buildings

⁃ basic particle emitters and sounds included

技术细节
Number of Blueprints: 35, 8 Master, 4 tutorial, 25 Examples

Network Replicated: Yes

Meshes: 22

Maps: overview and showcase

Intended platform: Windows,Mac

Platforms tested: Windows

Documentation included: tutorial, blueprints, overview map,

Additional documentaiton available via this YouTube playlist

Join Us on Discord for live support: Join

UE4 forum : FAQ

Important additional notes

There is currently a bug in version UE4.15 with destructible meshes in a blueprint when using the “form extended structure” flag in standalone mode. This causes the mesh to change position in the world. Play In Editor (PIE) mode and compiled versions are not affected.

Please note that due to the way UE4 processes chunks and debris independently on each endpoint, the standard debris locations after fracture are not replicated but all fracture points are replicated.

Version 4.18 And 4.19 – Requires “Apex Destruction” Plugin to be activated to use destructible meshes

BUG REPORT

4.15.2 – Listening server does not replicate to clients correctly – [FIXED]

标签
DESTRUCTIBLEBLUEPRINTSNETWORK REPLIATION

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