Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Spell and Damage System法术伤害系统 游戏法术高伤害粒子效果蓝图UE4游戏素材资源


该系统为构建咒语提供了基本的基础模板,并扩展了伤害系统,从而支持演员的修饰语(buff / Debuff)。修改器是一个灵活的系统,可以影响伤害计算和玩家的属性。
该系统设计用于任何需要高级伤害系统的游戏。这包括RPG,FPS,MOBA,MMO。。。咒语系统是建立在伤害系统之上的,所以你可以使用其中一个或两个,如果你想。施法系统也包括在内!
核心功能:
-不同的法术类型模板:投射物,锁定投射物,直接法术,效果范围,接地法术,连接法术
-增强伤害系统有非常灵活的修改(buff和debuff):增加/减少伤害,治疗,暴击,暴击几率。。。
-修改器也会影响演员的其他属性:速度,施法速度,移动,是否在控制中。。。
-具有独特效果的工作例子:有超过15个独特的游戏准备法术和修改器实现
-全面支持网络游戏预测
-具有适当的资源处理能力的铸造组件,这使得它也很容易铸造能力
-建造这样它很容易设置和原型
-基于数据的拼写、能力施放和修饰符描述,以便您可以从cvs文件加载属性
技术细节
软件包包含(无演示内容):
-扩展伤害系统的蓝图库(可与法术分开使用,仅取决于修饰符)
-12份蓝图
-3个蓝图接口
-3蓝图结构
-27个粒子效果(爆炸是Epic演示所需的资产,但其他是唯一的),34个材料和材料实例主要由粒子效果使用
-3个矢量场
演示例子包含了一些,但远不是所有的可能性都被使用的咒语的工作例子。演示内容还包含使用铸造系统的全功能字符。还实现了一个非常简单的用户界面。以上所有功能都完全支持联网。
该系统还提供了13个教程蓝图的扩展文档,可以让您对系统进行概述,并帮助您进行第一次拼写/修改或角色转换。



标签
PROPSMODULARBLUEPRINTS
The system provides basic foundation templates for building spells and extends the damage systems so it supports modifiers (buffs/debuffs) on actors. Modifiers are a flexible system that effects damage calculation as well as player’s properties.
The system is designed to be used with any game that needs advanced damage system. This includes RPG, FPS, MOBA, MMOs … The spell system is built on top of the damage system so you can use either one or both if you want to. Spell casting system is also included!

Core features:
– different spell type templates: projectile, lock-on projectile, direct spell, area of effect, spell following ground, link spell
– enhanced damage system with very flexible modifiers (buff and debuffs): increase/decrease of damage, healing, critical strike, critical strike chance …
– modifiers also effect other properties of the actor: speed, casting speed, movement, is it in control …
– working examples with unique effects: there are over 15 unique game-ready spells and modifiers implemented
– full support for networked game with prediction
– casting component with proper resource handling that makes it easy to also cast abilities
– built so it is easy to setup and prototype
– data based spell, ability casting and modifier description so you can load properties from cvs file
技术细节
The package contains (without Demo content):
– Blueprint Library for extended damage system (can be used separately from the spells, only depends on the modifiers)
– 12 Blueprints
– 3 Blueprint interfaces
– 3 Blueprint structures
– 27 particle effects (explosions are modified Epic’s assets needed for the demo but other are unique), 34 materials and material instances used mostly by particle effects
– 3 vector fields

Demo example contains working examples of spells where some, but far from all possibilities are used. The demo content also contains fully functional character that uses the casting system. A very simple user interface is also implemented. All the above features fully support networking.

The system also has extended documentation with 13 tutorial blueprints that give you the overview of the system and help you make your first spell/modifier or character cast something.
标签
PROPSMODULARBLUEPRINTS

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