Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –UMG Radar UMG雷达





基于纹理的雷达非常可定制,可以跟踪任何演员(持续跟踪,以及),工具提示鼠标悬停,可以添加标记时,点击雷达。
这是一个基于纹理的雷达,可以定制,很容易跟踪任何东西,甚至屏幕外的目标。
这个小部件让你能够在游戏中的任何时刻添加要跟踪的目标,并且它会自动移除被摧毁的目标。你可以选择什么样的纹理/大小/颜色,甚至在添加新目标时进行屏幕外自定义。
点击雷达会返回世界的位置和鼠标键使用,你可以用这个事件在雷达中添加一个标记(如果你想要的话,标记可以是持久的),你还可以选择要为标记显示什么纹理和颜色。
这种雷达可以在任何项目中工作,也可以在多人环境中实现。
当将雷达添加到你的Widget蓝图中时,你可以选择你想要使用的背景图像(带缩放控制),你自己的位置的纹理,如果你想添加一个自定义边框的话。任何东西都可以根据质地/颜色/尺寸进行定制。雷达可以旋转也可以固定,同样的道理也适用于边界。
你也可以选择启用视角动画来获得那种扫描效果,也可以自定义视角。
这个产品提供了一个例子地图,包括敌人和友军AI在雷达+车辆例子中以一种持久的方式被追踪到3D雷达部件。
技术细节
特征:
跟踪演员的位置和旋转,并用你想要的任何纹理/颜色显示它。
屏幕外持续跟踪目标
雷达生成鼠标点击事件并返回世界位置
您可以通过单击雷达来添加标记(用右键单击移除)
您可以将自定义悬停工具提示添加到您跟踪的任何内容
你可以使用旋转臂锁定目标(观看上面的视频)
雷达可以指示目标在你的上方还是下方
你可以添加一个闪烁效果(闪烁速度由你决定)到你的目标。
雷达是高度可定制和扩展,如果你想添加自己的功能
可以在多人游戏项目中实现
基于纹理的雷达比场景捕捉雷达提供更好的性能
在游戏中随时动态添加目标
自动移除被摧毁的目标。
蓝图数量:
UMG雷达由两个小部件蓝图组成
示例文件夹有1个AI字符和2个从中派生的AI字符
人工智能控制器,行为树和黑板
AI材质颜色的简单材质
第三个角色动画BP
支持的开发平台:(PC、PS4、XBOX)
支持的目标构建平台:(PC、PS4、XBOX)
重要/附加说明:请在示例地图字符中添加您自己的输入,以便您能够移动
标签
小地图雷达




Texture based radar very customizable, can track any actor (Persistent tracking as well), tooltip on mouse hover and can add markers when clicking on the radar.

This is a texture based radar that can be customized, easily track anything even off screen targets.

This Widget gives you the ability to add targets to track at any moment in the game, and it automatically removes targets that are destroyed. You get to choose what texture/size/color and even off screen customization when adding new targets.

Clicking on the radar will return the world location and mouse button used, you can use this event to add a marker in the radar (the marker can be persistent if you want), you also get to choose what texture and color to display for the marker.

This Radar can work in any project and can be implemented in a multiplayer environment as well.

When adding the radar to your Widget Blueprint you can select what background image you want to use (with zoom control), what texture for your own location and add a custom border if you wish to have one. everything can be customized in terms of texture/color/size. The radar can rotate or be fixed, the same thing applies to the border.

You can also choose to enable the view angle animation for that scanning effect, the view angle can also be customized.

This product comes with an example map that includes enemy and friendly AI separately tracked in a persistent way in the radar + vehicle example with 3D radar widget.

技术细节
Features:

Track actors location and rotation and display it with whatever texture/color you want.
Persistently track targets when off screen
Radar generates mouse click events and returns the world location
You can add a marker by clicking on the radar (remove with right click)
You can add custom on hover tool tips to anything you track
You can use the rotating arm to lock on a target (Watch video above)
Radar can indicate if a target is above or below you
You can add a blinking effect (Blink speed decided by you) to your targets.
The radar is heavily customizable and expandable if you wish to add your own features
Can be implemented in a multiplayer project
Texture based radar which offers better performance than scene capture radars
Dynamically add targets at any moment in the game
Automatically removes destroyed targets.
Number of Blueprints:

UMG Radar compose of two Widget Blueprints

The example folder has 1 AI character and 2 derived from it

AI controller and, behavior tree and blackboard

Simple material for AI material color

ThirdPersonCharacter animationBP

Supported Development Platforms: (PC, PS4, XBOX)

Supported Target Build Platforms: (PC, PS4, XBOX)

Important/Additional Notes: Please add your own inputs in the example map character so that you can be able to move

标签
MINIMAP RADAR

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