Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –EP Master Materials 4.25 EP主材料 文件大小:695M
Eye Perfection是一款性能优化的高级主材料包,特别为游戏道具和模块化墙体的任何类型的PBR材料准备,如地面泥土地面/裂缝石膏墙/侵蚀金属墙等。该包有示范性材料,预设了POM/Displacement/Vertex Paint/Emissive的设置,性能出色。通过购买这个游戏准备好的主材料包,可以提高你的知识水平,节省大量的时间。低负载性能影响与使用ONLY你需要的方法。针对PC/VR游戏进行设计和优化。

通过这些主材料,我已经制作了80个材料实例与某些类型,以帮助您开始定制和使用材料在游戏中。

节省你的时间,使用所有需要的着色器材质的通用功能,如:基于距离的镶嵌/POM/Vertex Paint/Emissive/SubSurface等。



技术细节
特点。

9种可生产的可定制的主材料
80模板材料实例与示例
紧凑型材料功能库包括184个资产
很多自定义选项。超过1800个参数,使其完全可定制。此外,超过600个开关允许控制效率和质量的平衡。
基于距离的镶嵌,默认情况下,所有图层均可自定义设置。
支持3种顶点涂料–有水、格栅墙和默认的完全自定义设置。
三面UV投影映射
正常地图生成+优化计算
微光 + 裁剪 + 云彩和发光效果
模糊阴影和次表面颜色控制的反射率颜色调整。
高效且对GPU友好。根据启用的功能数量,使用100-270条指令,可用于VR。

纹理分辨率。

(46) 2048×2048
(1) 2048×1024
(2) 512×512
(1) 128×128

材料是否从主材料衍生出实例作为变化。是

材料的数量。9

材料实例数。84

材料功能的数量。184

纹理数量。50

地图的数量。3

支持的开发平台。PC, VR

支持的目标构建平台。电脑平台

文件:https://drive.google.com/open?id=12qf3h0kW_K3b1W82Gv1C5A3jnSO8aKhD

如果您有任何问题或功能要求,请在下方留言或发邮件至 antonvmarketplace@gmail.com。

标签
可定制URBANBUMPMATERIALSBRCKSEMISSIVEMODULARPBRWALLSGRUNGEMASTER MATERIALVERTEX PAINTPOM






Eye Perfection is an advanced master materials pack with optimized performance, prepared especially to use with any types of PBR materials for game props and modular walls, like ground dirt floor/cracked plaster walls/metallic walls with erosion and other. The pack has demonstrative materials with presets of POM/Displacement/Vertex Paint/Emissive settings for great performance. A great solution for improving your knowledge and save a lot of time by purchasing this game ready master materials pack. Low load performance impact with use ONLY what you need approach. Designed and optimized for PC/VR games.

With these master materials, I have made 80 material instances with certain types to help you get started customizing and use materials in game.

Save your time and use all mostly needed generic features of shader materials like: distance-based tesselation/POM/Vertex Paint/Emissive/SubSurface & etc.

技术细节
Features:

9 Production-ready Customizable Master Materials
80 Template Material Instances & Examples
Compact Material Functions Library Included 184 assets
A lot customization options. Over 1800 parameters to make it fully customizable. Additionally, Over 600 switches allows controlling efficiency-quality trade off.
Distance-based tessellation, with customizable settings applied across all layers by default.
Supports 3 types of vertex paint – with water, grunge wall & default full customization setup.
Triplanar UV Projection Mapping
Normal Map Generation + Optimization calculation
Emissive + Cropping + Cloud Panner & Glow effects
Albedo color adjustment with fuzzy shading & subsurface color control
Efficient and GPU friendly. Uses between 100-270 instructions depending on the number of features enabled, can be used on VR.

Texture Resolutions:

(46) 2048×2048
(1) 2048×1024
(2) 512×512
(1) 128×128

Do Materials derive from a Master Material with instances as variation: Yes

Number of Materials: 9

Number of Material Instances: 84

Number of Material Functions: 184

Number of Textures: 50

Number of Maps: 3

Supported Development Platforms: PC, VR

Supported Target Build Platforms: PC

Documentation: https://drive.google.com/open?id=12qf3h0kW_K3b1W82Gv1C5A3jnSO8aKhD

If you have any questions or feature requests, please feel free to leave them below or email us at antonvmarketplace@gmail.com.

标签
CUSTOMIZABLEURBANBUMPMATERIALSBRCKSEMISSIVEMODULARPBRWALLSGRUNGEMASTER MATERIALVERTEX PAINTPOM