ue商城资源 Stylescape – Stylized Environment Kit 风格化环境工具包


Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Stylescape – Stylized Environment Kit Stylescape-风格化环境工具包
大小:437M
Stylescape是一个高度灵活和优化的风格化环境工具包,可通过内置的过程工具快速使用,具有以下特点:

景观自动材质,带有2个自动坡度层、自动草噪声层、8个可绘制层、微/宏镶嵌混合和坡度噪声遮罩,仅使用漫射纹理构建

地面植物(草、花)基于几何图形,这意味着几乎没有透支!

所有树叶和草都是顶点风动画,草带有额外的动画摇摄波

树木有4k冒名顶替的广告牌

背景山网格有两个材质选项:自动坡度纹理生成或静态纹理输入

带有材质和缩放控制、水下雾和变形的蓝图水演员

使用附带的程序性植物喷洒器,轻松将植物添加到您的级别

通过RVT融入景观

4.26演示_RVT地图,带陆地山脉、水插件湖和溪流

音乐:29THRXNS

技术细节
特点:

景观汽车材料

可绘画层:草,常青树,泥土,沙子,雪,3个额外的,删除程序
自动图层:坡度污垢(按程序平铺)、坡度(世界对齐)、草地斑块
与横向编辑图层的兼容性
坡度图层的噪波遮罩
草层的噪声遮罩
遥远的风景菲涅尔
微观和宏观细节层次纹理平铺
所有层的草型
替代的更便宜的版本
额外材料

水下雾和变形
后置FX锐化
云阴影
网眼

2草、带和簇
2朵花,单束和簇状
1蕨类
2个蘑菇,单个和集群
4大岩石,3个岩石群
7棵树:2棵橡树&高橡树、杨树、矮云杉&高云杉、桦树
3背景山
1台老式收音机
混杂的

展示草原、常青树和雪生物群落的演示地图
通过景观RVT混合树叶
带缩放和材料控制的水演员蓝图
树木冒名顶替者
地面植物距离“生长”效应

唯一网格数:33

碰撞:是的,自定义和自动生成

顶点数:54(小石头)-6692(背景山)

洛德:是的,带视点替用特效(树)

材料和材料实例的数量:18个主实例,68个实例

纹理数量:124

纹理分辨率:256 – 4096

支持的开发平台:个人电脑

文档:Stylescape指南

标签
treesgrassbackgroundsenvironmentsmarteriastwatebrueprintstylized









Stylescape is a highly flexible and optimized stylized environment kit that is built to be quickly utilized with the built-in procedural tools, featuring:

• Landscape auto material with 2 auto slope layers, auto grass noise layer, 8 paintable layers, micro/macro tiling blending, and slope noise masks, built only with Diffuse textures

• Ground foliage (grass, flowers) are geometry based, which means nearly zero overdraw!

• All leaves and grass are vertex wind animated and grass comes with an extra animated panning wave

• Trees have 4k impostor billboards

• Background mountain meshes with 2 material options: auto slope texture generation or static texture inputs

• Blueprint water actor with material and scaling controls, underwater fog, and distortion

• Easily add foliage to your level with included procedural foliage spawners

• Blending with landscape via RVT

• 4.26 Demo_RVT map w/ Landmass mountains, Water plugin lake & stream

Music: 29THRXNS

技术细节
Features:

LANDSCAPE AUTO MATERIAL

Paintable layers: Grass, Evergreen, Dirt, Sand, Snow, 3 Extra, Remove Procedural
Auto layers: Slope Dirt (Procedurally Tiled), Slope (World Aligned), Grass Patches
Compatibility with landscape Edit layers
Noise masks for Slope layers
Noise mask for Grass layer
Distant landscape fresnel
Micro & Macro LOD texture tiling
Grasstypes for all layers
Alternate cheaper version
EXTRA MATERIALS

Underwater Fog & Distortion
PostFX Sharpening
Cloud Shadows
MESHES

2 Grass, strip & cluster
2 Flowers, single & cluster
1 Fern
2 Mushrooms, single & cluster
4 Large Rocks, 3 Rock Clusters
7 Trees: 2 Oaks & Tall Oak, Poplar, Short & Tall Spruce, Birch
3 Background Mountains
1 Vintage Radio
MISC

Demo map showcasing Grassland, Evergreen, & Snow biomes
Foliage blending via landscape RVT
Water Actor Blueprint w/ scaling & material controls
Tree Impostors
Ground foliage distance “growing” effect

Number of Unique Meshes: 33

Collision: Yes, custom & auto generated

Vertex Count: 54 (Small Rock) – 6,692 (Background Mountains)

LODs: Yes w/ Impostors (Trees)

Number of Materials and Material Instances: 18 Masters, 68 Instances

Number of Textures: 124

Texture Resolutions: 256 – 4096

Supported Development Platforms: PC

Documentation: Stylescape Guide

Additional Notes: nickkochman@gmail.com

标签
TREESGRASSBACKGROUNDSENVIRONMENTSMATERIALSWATERBLUEPRINTSSTYLIZED

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