MetaHuman – Game Character Tutorial
时长1h 1280X720 .MP4 大小解压后:916M
语言:英语+中英文字幕(云桥CG资源站 机译)

MetaHuman-游戏角色教程
你会学到什么
MetaHuman替换默认的虚幻角色
重新定位关节
多个字符之间的交换
定制元人类
导入级别

MetaHuman是在《虚幻》中创造人物的革命性新方法。学习如何在虚幻中使用超人。了解如何将元人类导入虚幻并替换默认角色,以便您可以完全控制您的角色。您将学习如何导入多个角色,作为奖励,您将学习如何从史诗游戏市场导入整个关卡。我介绍的技术都是绝对免费的,所以你可以跟着学。

本教程包含以下视频:
需要的软件
重定向骨骼
添加另一个字符
导入级别
定制元人类

关于讲师:

我非常热爱3D。我目前正在创建玛雅,ZBrush和实体画家课程。我已经在大学教了Autodesk Maya和pixotro ZBrush 10年了。我也曾在数字媒体学院工作,并向从高中生到教师的各种学习者教授过玛雅和ZBrush。我从2006年开始就有辅导1-1年级学生的经验。2010年,我在大学获得了“年度教师”,两年后,我获得了由数字导师颁发的“年度CG和VFX教师”全球大奖。

我在教学之外的职业经历包括广泛的现实世界经验。我为《1886年的命令》(Playstation 4)摆过姿势,也点过角色。我是杰瓦拉的角色建模师/纹理艺术家/装配工。我为几款iPhone和iPad应用做过建模/光照/渲染。我从事过一些独立游戏、产品可视化工作,拥有世界上排名最高的在线3D库之一。我从2006年开始教玛雅,但从2002年开始掌握它。

Duration 1h MP4

MetaHuman – Game Character Tutorial
Info:
What you’ll learn
Replace the default Unreal Character with Meta Human
Retarget Joints
Swap between multiple characters
Customize Meta Humans
Import Levels

MetaHuman is a revolutionary new way to create characters inside of Unreal. Learn how to use Meta Human inside of Unreal. Learn how to import Meta Humans into Unreal and replace the default character so you have full control over your character. You will learn how to import multiple characters and as a bonus you will learn how to import an entire level from the Epic Games Marketplace. The techniques that I cover are all absolutely free so you will be able to follow along.

This tutorial contains the following videos:
Software Needed
Retargeting Skeletons
Adding another Character
Importing Level
Customizing Meta Humans

About the Instructor:

Im very passionate about 3D. I’m currently creating courses in Maya, ZBrush, and Substance Painter. I’ve been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I’ve also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won “Teacher of the Year” at my college and two years later I won a world wide award “CG and VFX instructor of the Year” by Digital Tutors.

My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for “The Order 1886” (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I’ve done modeling / lighting / rendering for several iPhone and iPad apps. I’ve worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I’ve been teaching Maya since 2006 but have been mastering it since 2002.