x64 |文件大小解压后:3.81 GB 包含库文件

描述
3ds Max的Corona渲染器现已推出,该基于中央处理器的非(偏)真实感渲染器具有许多新功能。由于新的去噪功能,渲染时间可以减少50%至70%,这是基于3D场景信息,而不仅仅是2D后处理效果,而自适应渲染进一步减少了渲染中的噪声和颗粒。Corona现在还可以有效地处理超过255盏灯的场景。

由于交互式渲染中的多个渲染区域、允许保存渲染以进行快速A / B比较的视觉帧缓冲区、将亚硝酸用于所有Corona光/代理/散射项目的视口绘制以及在视口中将Corona散射对象显示为点云的选项,工作流得以加速。

此次更新还带来了其他改进和功能、错误修复以及对3ds Max所有版本的支持的广泛列表,包括安装程序中最近发布的2017版本。

渲染质量
Corona渲染器提供有偏见和无偏见的渲染解决方案,由用户自行决定。在这两种情况下,它都提供了可预测的、可靠的、物理上合理的结果,并且在质量上没有任何妥协。

易用性
可用性是我们最强的武器。渲染设置真的像按“渲染”一样简单。大多数新用户会在一天内学会Corona,并在接下来的几天里爱上它…

交互式渲染
Corona渲染器为您带来最先进的,功能齐全的交互式渲染。渲染时,可以更改材质、灯光以及创建和调整几何图形。不需要手动重启或更新渲染,因为它是自动发生的,通常不到一秒钟。它完全运行在中央处理器上,所以它可以处理的东西没有限制…

灵活性
Corona渲染器非常灵活。我们理解能够“弯曲”物理定律以交付客户期望的结果是多么重要。所以Corona支持许多现实黑客,让你得到你想要的效果…

速度
速度是生产中不可忽视的重要因素。一个可用的渲染器必须总是尽可能快地交付结果,这就是为什么我们总是在寻找…

工作流调整
输出质量和速度并不是成为优秀渲染器的唯一因素。这就是为什么Corona会带来许多“小”工作流程调整,让你的生活变得更轻松…

材料
我们对Corona材料的设计目标是使它们基于物理,但直观,灵活,易于设置…


创造灯光的整个过程旨在让艺术家完全控制他们的场景,同时快速直观。没有采样乘数,使用轻物体和材质没有区别…

SSS和容积表
自1.0版本以来,Corona渲染器还提供了体积/固态硬盘渲染选项。我们称之为地下散射革命(SSSR)。为什么革命?因为它是一个快,…

UHD高速缓存
传统上,用户必须选择使用不带任何缓存的无偏算法并等待很长时间进行所有渲染,或者使用偏置缓存算法,并处理斑点、缺失阴影和敏感输入参数。科罗娜融合了两个世界的精华…

分布式渲染
一次使用多台计算机进行渲染对于任何实际生产都是必不可少的。Corona以多种方式促进了这一点——例如,它有自己的分布式渲染系统,并且它与Backburner和Thinkbox的Deadline渲染场管理系统兼容…

自豪地基于中央处理器
Corona渲染器不需要任何特殊的硬件来运行。它使用中央处理器,您可以在过去十年中发布的英特尔或AMD的任何处理器上运行它…

系统需求
操作系统:64位微软视窗(7、8、8.1、10)
中央处理器:对于Corona Renderer 2和更新版本,您将需要一个支持SSE4.1指令集的中央处理器(过去10年内的任何处理器)。这是一个兼容CPU的列表。

注意:这种去噪器类型是可选的,即使没有安装,Corona渲染器也能正常工作(例如,如果您使用的是AMD或集成GPU)。我们还提供了一个高质量的去噪器,它纯粹利用了中央处理器,这个去噪器可以用在任何可以运行Corona渲染器的计算机上。
兼容性:欧特克3ds Max x64版本2014-2022

额外:安装时包含库。

主页

https://corona-renderer.com/

Description
Corona Renderer for 3ds Max is now available with many new features to this CPU-based un(biased) photorealistic renderer. Render times can be reduced by as much as 50 to 70% thanks to the new denoising capability, which is based on the 3D scene information and not just a 2D post-process effect, while adaptive rendering further reduces noise and grain in renders. Corona now also efficiently handles scenes with more than 255 lights.

Workflow is accelerated thanks to multiple render regions in interactive rendering, the Visual Frame Buffer allowing renders to be saved for quick A / B comparisons, the use of Nitrous for viewport drawing of all Corona Light / proxy / scatter items, and the option to display Corona Scatter objects as pointclouds in the viewport.

The update also brings with it an extensive list of other improvements and features, bug fixes, and support for all versions of 3ds Max, including the recently released 2017 version, in the installer.

Rendering Quality
Corona Renderer offers both biased and unbiased rendering solution at the user’s discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.

Ease Of Use
Usability is our strongest weapon. Render setup is really as simple as pressing “Render”. Most new users will learn Corona in just one day, and fall in love with it over the next few…

Interactive Rendering
Corona Renderer brings you state of the art, fully-featured interactive rendering. You can change materials, lights, and create and adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically, usually within less than a second. It runs completely on the CPU, so it has no limitations to what it can handle…

Flexibility
Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire…

Speed
Speed is an important factor in production that cannot be ignored. A usable renderer must always deliver results as fast as possible and that is why we are always looking for…

Workflow Tweaks
The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks that will make your life much easier…

Materials
Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up…

Lights
The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials…

SSS & Volumetrics
Corona Renderer also offers the volumetric/SSS rendering option since the version 1.0. We call it the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, …

UHD Cache
Traditionally, users had to choose to either use unbiased algorithms without any caching and wait long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds…

Distributed Rendering
Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems…

Proudly CPU Based
Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade…

System Requirements
OS:64-bit Microsoft Windows (7, 8, 8.1, 10)
CPU:For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs.

Note: this denoiser type is optional, and Corona Renderer will work fine even if it’s not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
Compability:Autodesk 3ds Max x64 version 2014-2022

Extra:library included on setup.

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