你想学习如何使用Blender中的粒子系统来创建令人敬畏的渲染或动画吗?你想在使用粒子时感到自信吗?本课程结束时,你将了解粒子系统的功能。在前几节中,我们将关注设置和每个设置的作用。所有的视频都有标签,所以很容易找到你想要学习的特定设置或价值观。 Beginners Guide to the Particle System in Blender 2.9

|视频:h264 1920×1080 .ts |音频:aac,48000 Hz |时长:5小时 06分钟 | 大小解压后:5.06 GB
类型:电子学习|语言:英语

最好的学习方法之一就是自己实践。这就是为什么我包含了5个完整的教程,在其中我们使用粒子系统来创建不同的渲染和动画!第一个是在草地上。我们将使用头发粒子来创建形状,然后我们将学习如何创建一个真实的草材质。

第二个教程是关于流体粒子的。在基本概述之后,我们将直接进入Blender,使用渲染引擎Eevee创建一个流体粒子动画。

接下来是低聚火。这一次,我们将在粒子系统中使用一个技巧来改变粒子上升时的大小。我们还将学习材料以及如何随着时间的推移改变颜色。

头发是我们在本课程中的下一个教程。你将从零开始学习如何添加头发,按照你想要的方式做发型,并创造一个不错的材料。

最后,本课程的最后一部分是烟雾模拟,以及你如何从粒子本身放出烟雾。

当你第一次开始的时候,学习搅拌机可能会很难,这就是为什么我为从初学者到高级的所有水平建立了这个课程。我将一步一步地向你展示该做什么,以及我们为什么要这样做。从建模的基础到像用粒子系统创建草这样的高级技术。

本课程中使用的程序是Blender 3D。

Blender 3D是一个免费的开源程序,允许你在电脑上创建任何东西!

你可以去他们的网站下载。

我迫不及待地想看到你创造的渲染和动画!

课程目录:
1.介绍
2.Blender基础概述
3.什么是粒子
4.头发和发射器类型
5.命名和链接粒子系统
6.排放设置
7.烘焙缓存
8.质点速度
9.循环
10.物理学
11.渲染面板
12.视口显示
13.场权重和力场设置
14.顶点组
15.粒子系统中的纹理
16.碰撞物体
17.键控粒子
18.遵循曲线的粒子
19.头发动力学概述P1
20.头发动力学概述P2
21.Boids物理学概述
22.移动设置
23.战斗机器人
24.杂项选项卡
25.Boid大脑-规则
26.Boid力场
27.创造一群鱼P1建模
28.创建一个鱼群P2粒子系统
29.创造一个鱼的学校P3世界&照明
30.创建草P1粒子系统
31.创建草P2顶点组
32.创建草P3头发形状
33.创建草P4草材料
34.创建草地P5照明和渲染
35.流体粒子概述
36.流体粒子教程P1粒子系统
37.流体粒子教程P2材料
38.流体粒子教程P3渲染动画
39.低聚合度P1粒子系统
40.低聚耐火P2耐火材料
41.低聚合火P3日志和照明
42.低聚火焰图像P4测序
43.粒子编辑概述
44.创造P1发型
45.创建头发P2添加亮点
46.创建头发P3调整头发
47.创建头发P4原则性头发着色器
48.创建头发P5照明和渲染
49.烟雾粒子P1粒子系统
50.烟雾粒子P2烟雾模拟
51.烟雾粒子P3烟雾材料
52.烟流2.79 P1烟雾模拟设置
53.烟流2.79 P2粒子系统设置
54.烟流2.79 P3粒子材料
55.烟流2.79 P4排序动画

Do you want to learn how to use the Particle System in Blender to create awesome renders or animations? Do you want to feel confident while using particles? By the end of this course you will have an understanding of the functions in the particle system. In the first couple sections we will be focusing on the settings and what each one does. All the videos are labeled so it’s very easy to find a specific setting or value that you are wanting to learn.

One of the best ways to learn is to practice it yourself. That is why I have included 5 full tutorials in which we use the Particle System to create different renders and animations! The first one being on grass. We will be using hair particles to create the shape and from there we will learn how to create a realistic grass material.

The second tutorial is on fluid particles. After a basic overview we will jump straight into Blender and create a fluid particle animation together using the render engine Eevee.

Next up is low poly fire. For this one we will be using a trick in the particle system to change the size as the particle rises. We will also learn about materials and how to change the color overtime.

Hair is the next tutorial that we tackle in this course. You will learn from scratch how to add hair, style it the way you want and create a nice material.

Finally the last section of this course is on the smoke simulation and how you can emit smoke from the particles themselves.

Learning Blender can be very hard when you first start that’s why I built this course for all levels beginner to advanced. I will be showing you step by step on what to do and why we do it. From the basics of modeling to advanced techniques like creating grass with particle systems.

Song Used Jake Wolfe – Believer

Soundcloud – jakewolfemusic

Instagram – jakewolfemusic

Youtube – Jake Wolfe

Twitter – @jakewolfemusic

The program that is used in this course is Blender 3D.

Blender 3D is a free open source program that allows you to create literally anything on the computer!

You can download by going to their website.

I can’t wait to see the renders and animations you create!

1. Introduction
2. Blender Basics Overview
3. What are Particles
4. Hair & Emitter Types
5. Naming & Linking the Particle System
6. Emission Settings
7. Baking the Cache
8. Particle Velocity
9. Rotation
10. Physics
11. Render Panel
12. Viewport Display
13. Field Weight & Force Field Settings
14. Vertex Groups
15. Texture in the Particle System
16. Collision Objects
17. Keyed Particles
18. Particles Following a Curve
19. Hair Dynamics Overview P1
20. Hair Dynamics Overview P2
21. Boids Physics Overview
22. Movement Settings
23. Battling Boids
24. Misc Tab
25. Boid Brain – Rules
26. Boid Force Field
27. Creating a School of Fish P1 – Modeling
28. Creating a School of Fish P2 – Particle System
29. Creating a School of Fish P3 – World & Lighting
30. Creating Grass P1 Particle System
31. Creating Grass P2 Vertex Groups
32. Creating Grass P3 Hair Shape
33. Creating Grass P4 Grass Material
34. Creating Grass P5 Lighting & Rendering
35. Fluid Particle Overview
36. Fluid Particle Tutorial P1 Particle System
37. Fluid Particle Tutorial P2 Material
38. Fluid Particle Tutorial P3 Rendering the Animation
39. Low Poly Fire P1 Particle System
40. Low Poly Fire P2 Fire Material
41. Low Poly Fire P3 Logs & Lighting
42. Low Poly Fire Image P4 Sequencing
43. Particle Edit Overview
44. Creating Hair P1 Stylizing
45. Creating Hair P2 Adding Highlights
46. Creating Hair P3 Adjusting the Hair
47. Creating Hair P4 Principled Hair Shader
48. Creating Hair P5 Lighting & Rendering
49. Smoke Particles P1 Particle System
50. Smoke Particles P2 Smoke Simulation
51. Smoke Particles P3 Smoke Material
52. Smoke Flow 2.79 P1 Smoke Simulation Setup
53. Smoke Flow 2.79 P2 Particle System Setup
54. Smoke Flow 2.79 P3 Particle Material
55. Smoke Flow 2.79 P4 Sequencing the Animation

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