在Daniel Zeni的这个新课程中,学习如何尽可能有效地使用ZBrush的ZModeler。在6年的电影、游戏和消费品工作经验中,Daniel发现ZModeler革新了他的工作流程。The Gnomon Workshop – Sculpting with ZModeler

本课程分享了他如何最大限度地使用ZModeler,涵盖了ZModeler的基础知识,展示了编辑面、顶点和边的各种方法,并讨论了如何在ZBrush中创建您需要的任何类型的拓扑—无论是硬表面还是有机的。在整个课程中,丹尼尔详细介绍了他认为每个专业艺术家都应该知道的所有ZModeler技术,并演示了如何有效地使用它们。他还详细介绍了几种利基技术,包括如何使用ZModeler插入纳米网格。一旦角色模型完成,丹尼尔就把它摆成最后的姿势。

这个视频教程是为那些已经熟悉ZBrush造型的人设计的,他们想要创建合适的拓扑,加速他们的工作流程,甚至只是从传统的盒子建模过渡到ZBrush建模。Daniel的ZBrush文件包含在此课程中,供用户研究最终模型。

丹尼尔·泽妮在本次研讨会中使用的概念是由Anh Dang提出的。

标题:Gnomon工作坊——用ZModeler雕刻

大小:1.6G 持续时间2小时 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)


Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow.

This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush — whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose.

This video tutorial is intended for those already comfortable sculpting in ZBrush who want to create proper topology, speed up their workflow, or even just transition from traditional box modeling to modeling in ZBrush. Daniel’s ZBrush file is included with this workshop for subscribers to study the final model.

The concept Daniel Zeni uses in this workshop is by Anh Dang.

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