Limb Based Health System 4.26- 4.27,一个将角色的身体划分成具有独特属性的独立生命池的系统。
基于肢体的健康系统是一个很容易实现的健康系统,你可以以一个actor组件的形式连接到任何角色来管理他们的健康。每个角色的生命值都被分解成独立的肢体,你可以自定义他们的名字,生命值,生命值,骨骼等等。创建该系统的目的是高度模块化和事件驱动。因此,它很容易添加到现有的和新的项目,并保持良好的性能。

特点:

可以有自定义健康池、伤口和骨骼的肢体(可以断裂)
East实现演员组件和蓝图接口,处理与角色健康有关的所有事情
用蓝图编写的代码,带有易于修改和添加的详细注释。
深入介绍系统中每个变量和功能的文档,以及实施指南。
一个带有工作角色蓝图的示例地图,您可以立即在游戏中实现它。

支持的开发平台:Windows、Mac和Linux

支持的目标构建平台:Windows、Mac和Linux

蓝图数量:5

网络复制:否


The Limb Based Health System is an easy to implement health system that you can attach to any character in the form of an actor component to manage their health. Every characters health is broken up into separate limbs that you can customize to have specific names, health pools, hitboxes, bones, and more. The system was created with the intent of being highly modular and event driven. As a result, it is easy to add to both existing and new projects and maintains good performance.

Technical Details
Features:

Limbs that can have custom health pools, wounds, and bones (can be broken and fractured)
East to implement actor component and blueprint interface that handle everything to do with character health
Code written in blueprints with detailed comments that is easy to modify and add to.
In-depth documentation that goes over every single variable and function in the system along with an implementation guide.
An example map with a working character blueprint that you could immediately implement in your game.

Technical Details:

Supported Development Platforms: Windows, Mac, and Linux

Supported Target Build Platforms: Windows, Mac, and Linux

Number of Blueprints: 5

Network Replicated: No

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