Fast Movement System 4.26 一个角色移动系统,设计得尽可能的快速、流畅和有趣。该产品包含一个基于第一人称模板中角色的角色蓝图,实现了受现代第一人称射击游戏启发的基于技能的运动机制。这个角色可以跳、蹲、跑、滑、在墙上跑和隐藏他的武器(也包括简单的发射武器的逻辑)。列出的每个功能都可以通过多种方式进行定制或禁用。

  你能用它做什么?
  
  使用它作为自己的基本模板字符。
  从蓝图添加代码到另一个字符,重新实现快速运动系统的部分或全部特征在您自己的项目。
  玩得开心提供地图上展示人物——这已经是有趣的!
  
  还有一个地图设计用于显示快速运动系统的功能。


技术细节
Features:

Walking
Jumping – double jump by default – you can change how many jumps can your character do in the row!
Crouching
Running
Wall Running
Wall Jumping
Wall Climbing
Sliding (on flat surfaces, uphills and downhills).
Weapon Holstering
Everything is commented, exposed and easily customizable.
When moving this character to another project, remember to setup inputs correctly!

Number of Blueprints and other assets:

4 Blueprints
One enumerator
A showcase map
A bunch of free placeholder Epic assets.

Input:

Keyboard
Gamepad can be easily configured in Project Settings (if needed, just ask for it and I will add it myself).

Network Replicated:

No (but can be added in the future if there will be demand for it)

Supported Development Platforms:

Tested on Windows, should work on every platform.

Supported Target Build Platforms:

Tested on Windows, should work on every platform.

Documentation:

Most of it has been thoroughly commented and categorized, so there should be no need for additional documentation.

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