Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Advanced Dissolve FX高级溶解特效 4.25
该包包含5个变种:简单,渐变,平面,圆柱形和球形溶解。每个变体都有自己的材料功能,可以很容易地添加到任何现有材料设置中。
简单的变体是经典的融合效果,有一些不错的添加,如边界渐变纹理或动画程序遮罩。“渐变溶解”效果沿覆盖0-1范围的渐变(单个纹理通道、顶点颜色、世界位置等)溶解材质。平面、圆柱形和球形变体借助几何辅助对象来溶解材质,这些辅助对象可以移动、旋转或缩放(球形变体不支持在单个轴上缩放,圆柱形融合不支持椭圆棱镜)。
溶解过程中使用的遮罩可以是纹理或程序(单纯形噪波)。还有位置偏移选项、自定义边界渐变纹理、反转球体和圆柱体辅助对象的工作方式、辅助对象的有限/无限大小(如适用)。每种效应及其参数在10页的文档中都有详细的解释。包中还有两个用于点平面距离和点线距离的附加材质函数。
The pack contains 5 variants: simple, gradient, planar, cylindrical and spherical dissolve. Each variant has its own material function which can be easily added to any existing material setup.
The simple variant is the classic dissolve effect with some nice additions such as a border gradient texture or animated procedural masks. The gradient dissolve effect dissolves materials along a gradient (single texture channel, vertex color, world position etc.) which covers the 0-1 range. The planar, cylindrical and spherical variants dissolve the material with the help of geometrical helper objects which can be moved, rotated or scaled (spherical variant does not support scaling in individual axes, cylindrical dissolve does not support elliptical prisms).
The masks used in the dissolving process can be textures or procedural(simplex noise). There are also options for position offset, custom border gradient textures, inverting the way the sphere and the cylinder helpers work, limited/infinite sizes for helper objects where applicable. Each effect and its parameters are explained in detail in the 10 page documentation. There are also 2 additional material functions for point-plane distance and point-line distance in the pack.
技术细节
Documentation:
https://drive.google.com/file/d/0ByqiU8EubiUocmhWNlVWV2VTWFU/view?usp=sharing