Advanced Target System
Advanced Targeting System是Unreal的高级目标蓝图系统(ATS),它是一个演员组件,旨在使定位变得轻而易举。
先进目标系统(ATS)是一个参与者组件,旨在使目标定位变得轻而易举。
什么是现成的!
•按住左Ctrl键开始在任意地图中进行选择。
•按住鼠标左键并拖动以开始在任何地图中创建选取框。
•按C键清除任何地图中的目标。
•按E键在第三人目标地图中选择半径范围内的目标。
•在目标组件中,更改“近目标半径”以扩大选择范围。
•按Q键在第三人目标地图中选择视图内的目标。
类似魔多的影子。
•按住左移键,使角色朝向第三人目标地图中半径范围内的目标*
在目标组件中,更改“旋转焦点半径”以扩展焦点范围。
什么是先进目标系统(ATS)?
先进的目标系统(ATS)是一个独特的解决方案,瞄准你的敌人。通过多个例子,您可以看到ATS在不同的场景中使用,其中目标是敌人或棘手的参与者。选择范围和选项是自定义的,允许游戏特定的设置。这使得这个解决方案在您的交互场景中成为一个一网打尽的目标系统。
我设置了第三人称、侧滚动条和自上而下的示例来演示选择选项。它们包括你最喜欢的RTS、RPG或Platformer游戏中的选择行为,比如需要按住左Ctrl键才能从选择中移除,或者按住左shift键以添加到选择中。
技术细节
•拖动并选择参与者
•演员收视率和片头小工具
•鼠标/触控演员交互界面
•瞄准目标
•抓住半径范围内的下一个目标
•在半径范围内朝目标旋转爪子
•观察半径范围内的目标
•参与者可见性(UMG小部件添加到符合条件的参与者上方)
•能见度限制(限制自动绘制的目标数量)
•可视距离(限制自动绘制目标所需的距离)
•定制每个功能!(包括拖拽选框)
•事件驱动
Advanced Target System (ATS) is an actor component designed to make targeting a breeze.
What Works Out Of The Box!
• Hold Left Ctrl to begin selecting in the any map.
• Hold Left Click Mouse Button and Drag to begin creating a marquee selection in any map.
• Press C to clear targets in any map.
• Press E to select a target within a Radius in the Third Person Targeting map.
• In the Target Component, Change “Near Target Radius” to expand selection range.
• Press Q to select a target within view in the Third Person Targeting map.
Similar to Shadows of Mordor.
• Hold Left Shift to face character towards a target within a Radius in the Third Person Targeting map.*
In the Target Component, Change “Rotate Focus Radius” to expand focus range.
What is Advanced Target System (ATS)?
Advanced Target System (ATS) is a unique solution for targeting your enemies. With multiple examples, you can see ATS used in different scenarios where targeting an Enemy or Intractable Actor is required. The selection range, and options are customization allowing for game specific settings. This makes this solution a one-catch-all targeting system in your interactive scenarios.
I’ve setup Third Person, Side Scroller, and Top Down examples to demonstrate selection options. They include selection behavior from your favorite RTS, RPG, or Platformer games such as requiring to hold Left Ctrl to remove from selection or Left shift to add to selection.
技术细节
• Drag & Select Actors
• Actor Hoving & Title Widget
• Mouse/Touch Actor Interaction Interface
• Grab Target In Vision
• Grab Next Target within Radius
• Rotate Pawn Towards Target within Radius
• Look At Target within Radius
• Actor Visibility (UMG Widgets are added above Actors who meet conditions)
• Visibility Limit (Limit how many targets are drawn automatically)
• Visibility Distance (Limit the distance required for targets drawn automatically)
• Customization of every feature! (Including Drag & Drag Marquee Box)
• Event Driven

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