ue4商城资源Path Follow路径跟踪




Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Path Follow路径跟踪
Plugins PathFollow ue4流体插件Path Follow
路径跟随插件允许任何参与者跟随任何样条线路径,包括相对/移动路径。插件让你直接控制位置,旋转和速度跟随直接在虚幻引擎4编辑器。使用路径事件点触发任何行为。
使用内置旋转点生成器沿路径旋转原型。
速度点允许精确控制跟车速度。速度也可以在运行时改变。
传递事件点位置时运行任何脚本或代码。
使用UE4编辑器标准的旋转和平移小部件或上下文菜单可视化并直接操纵任何旋转、速度和事件点(或多个点)。
在UE4曲线编辑器中微调旋转和速度。
内置宽松和循环支持,无缝支持封闭路径。跟随者也可以在“位置跟随”期间查看另一个场景组件。
原型游戏剪辑场景和更容易使用’看’
特色。
准备好只用于蓝图和代码项目。在项目中不需要任何C++代码。
在虚拟现实和移动设备上工作。
附带示例项目,详细的文档和视频,让您快速轻松地开始。
由专业经验丰富的游戏程序员制作。
支持:pathfollow@jiridockal.com
文档(包括常见问题解答):google.gl/JroCCa公司
示例下载:goo.gl/GWpkDP公司
UE4论坛主题:2比特https://x8y/
技术细节
模块列表:
•路径跟踪(运行时)
功能列表:
•遵循任何样条线路径,包括移动/相对样条线
•支持手动(如输入驱动)跟踪
•通过旋转点直接控制沿样条曲线路径的旋转
•旋转点生成器,方便旋转设置
•速度控制点的速度也可以改变
•支持事件点-在通过事件点位置时执行任何脚本或代码
•在UE4级别编辑器中可视化旋转、速度和事件点
•使用UE4标准旋转和平移小部件或上下文菜单直接操纵任何旋转、速度和事件点(或多个点)
•支持全局(每条路径)和局部(每个跟随器)旋转、速度和事件点
•路径轨迹可在运行时更改
•“注视”另一个场景组件在位置跟踪过程中,“注视”目标场景组件可以同时跟踪自己的路径
•位置和旋转更新掩码-只更新您需要的轴
•可视化样条曲线路径,即使它没有被选中并且在游戏中(例如为了调试目的)
•路径跟踪可以从样条路径上的任意距离开始,即不仅仅从样条路径的起点开始
•多种缓和选项:线性、圆形、缓和、指数、正弦
•回放和乒乓循环,无缝支持闭合样条线路径
•反向(从样条路径的末端到起点)跟随支撑
文档(包括常见问题解答):google.gl/JroCCa公司
示例项目下载:goo.gl/GWpkDP公司


The Path Follow plugin allows any actor to follow any spline path including relative/moving paths. The plugin gives you direct control over location, rotation and speed of following directly inside Unreal Engine 4 editor. Trigger any behavior using path event points.
Prototype rotation along a path with build-in rotation points generator.
Speed points allow for precise control over speed of following. Speed can be changed in runtime too.
Run any script or code when passing event point location.
Visualize and directly manipulate with any rotation, speed and event point (or multiple points) using UE4 editor standard rotation and translation widgets or context menu.
Fine tune rotation and speed in UE4 curve editor.
Built-in easing and looping support with seamless support for closed paths. Follower can also look at another scene component during location follow.
Prototype game cut scenes and more easily using the ‘LookAt’
feature.
Ready for both Blueprint-only and code projects. No need for any C++ code in your project.
Works in VR and on Mobile.
Comes with examples project, detailed documentation and videos to get you started quickly and painlessly.
Crafted by professional experienced game programmer.
SUPPORT: pathfollow@jiridockal.com
DOCUMENTATION (including FAQ): goo.gl/JroCCa
EXAMPLES DOWNLOAD: goo.gl/GWpkDP
UE4 Forum Thread: https://bit.ly/2Iiyx8Y
技术细节
List of Modules:
• PathFollow (Runtime)
List of Features:
• Follow any spline path, including moving/relative splines
• Support for manual (e.g. input driven) following
• Direct control over rotation along a spline path with rotation points
• Rotation points generator to ease rotation setup
• Speed points support for precise control over speed of following, speed can be changed in runtime too
• Support for event points – execute any script or code when passing event point location
• Visualize rotation, speed and event points in UE4 level editor
• Directly manipulate with any rotation, speed and event point (or multiple points) using UE4 standard rotation and translation widgets or context menu
• Support for global (per path) and local (per follower) rotation, speed and event points
• Path trajectory can be changed during runtime
• ‘LookAt’ another scene component during location follow, the ‘LookAt’ target scene component can follow it’s own path at the same time
• Location and Rotation update mask – update only axis you need
• Visualize a spline path even if it isn’t selected and in-game (e.g. for debug purposes)
• Path following could be start at any distance on spline path i.e. not just from the start of a spline path
• Numerous easing options: linear, circular, ease, exponential, sin
• Replay and ping-pong looping with seamless support for closed spline paths
• Reverse (from end of a spline path to start) following support
Documentation (including FAQ): goo.gl/JroCCa
Examples project download: goo.gl/GWpkDP

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