Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Prefab Tool预制工具
预置工具允许您将预先配置的角色集合作为预置资产存储在内容浏览器中,然后根据需要将预置添加到相同或任何其他级别。参与者引用和预置内部的层次结构被保留。
预置可以在级别编辑器中直接编辑,对预置的所有更改可以传播到所有现有的预置实例。
您可以断开预置实例的连接,以防止它从预置更改中自动更新。或者可以选择恢复对预置实例的任何更改。
支持复杂的层次结构预置场景。对嵌套预置的更改可以像普通预置一样恢复或传播。
预置可以转换回正常的actor或blueprint资产,以便在运行时生成。
技术细节
功能列表:
-从关卡中的演员集合创建预制
-支持复杂场景层次的嵌套预置
-从预制生成蓝图
-在内容浏览器中预览预置缩略图
-将prefact拖放到级别以实例化actors集合
-直接在级别编辑器内编辑预制
-锁定/解锁预制实例
-将预制更改应用于所有预制实例
-恢复预制实例的更改
-将预置实例转换为普通角色
已知限制和问题:
-预置基于actor层次结构,不支持不能附加到其他actor的actor类型(BSP Brush/Group actor/Landscape)。
模块:
-预制资产(运行时)
-预制编辑器(编辑)
网络复制:不适用(编辑器插件)
支持的开发平台:Windows,
支持的目标构建平台:Windows(针对Mac/Linux/Android的预构建二进制文件,但未测试)
文件包括:不适用
示例项目:不适用
重要/附加说明:
-包括完整的c++源代码,可与Launcher和GitHub版本一起使用
-同时适用于c++和blueprint-only项目
Prefab Tool allows you to store collection of preconfigured actors as prefab asset in the content browser, and then add the prefab to the same or any other levels as many time as you like. Actor references and hierarchy inside prefab are preserved.
Prefab can be edited in the level editor directly, all changes to the prefab can then be propagated to all existing prefab instances.
You can disconnect a prefab instance to prevent it being automatically updated from prefab changes. Or you can choose to revert any changes to the prefab instance.
Prefab can be nested to support complex scene hierarchy. Changes to nested prefab can be reverted or propagated like normal prefab.
Prefab can be converted back to normal actor or blueprint asset to be spawned in runtime.
技术细节
List of Features:
– Create Prefab from collection of actors in the level
– Nested Prefab to support complex scene hierarchy
– Generate Blueprint from Prefab
– Preview Prefab Thumbnail in Content Browser
– Drag and drop Prefab into the level to instantiate actors collection
– Edit Prefab directly inside level editor
– Lock/Unlock Prefab instances
– Apply changes of Prefab to all Prefab instances
– Revert changes of Prefab instances
– Convert Prefab instances to normal actors
Known Limitation and Issues:
– Prefab is base on actor hierarchy, actor types which can’t be attached to other actor is not supported (BSP Brush/Group Actor/Landscape).
Modules:
– PrefabAsset (Runtime)
– PrefabAssetEditor (Editor)
Network Replicated: N/A (Editor plugin)
Supported Development Platforms: Windows,
Supported Target Build Platforms: Windows (Prebuilt Binary for Mac/Linux/Android but not tested)
Documentation Included: N/A
Example Project: N/A
Important/Additional Notes:
– Full c++ source code included, works with both Launcher and GitHub builds
– Works with both c++ and blueprint only projects
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