Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Universal AI System通用人工智能系统
通用人工智能系统,是一个基于产卵标记的人工智能系统,有一个演示播放器和机器人角色,演示如何为无人机系统设置这些。UAIS是一个蓝图项目,但应该作为启动新项目的垫板。也可以将核心系统添加到您自己的项目中,但需要使用UAIS player和bot character类来解决问题并节省工作时间。
UAIS包含一个路径系统,所以你可以为AI创建路径。路径中的航路点可以设置速度和等待时间。
UAIS可以用来巡逻人工智能,守卫产卵标记,守卫周围的产卵标记,动物和简单的炮塔。
UAIS还包含一种动物人工智能模式。如果敌人进入农业活动范围,机器人就会逃跑。UAIS也有再生功能。机器人每秒的治疗速度是可调的。机器人可以有最大的生命值和较低的生命值逃跑国防部。
UAIS是一个简单但灵活的人工智能系统,旨在快速获得不同的人工智能项目。它为游戏原型设计节省了时间,而且一旦你熟悉了系统,就可以很容易地进行扩展。UAIS是一个完整的工作系统,包括AI机器人和播放器、健康包、雷达、指南针和玩家健康栏。你可以很快制作你的项目原型,所有的内容都会帮助你制作游戏。
技术细节
特征:
–AI产卵标记
–航路点标记
–系统行为树
–在产卵标记处守卫
–在2x农业范围内守卫/徘徊在产卵标记处
–使用路径巡逻AI
–简单的炮塔
–路径系统支持10条路径(如果需要,可轻松添加更多路径)
–演示玩家和机器人角色与5个儿童机器人作为“潘帕”角色
–支持2种不同的武器系统。(近战和一个简单的火球咒语)
–农业和攻击范围可以设置在产卵标记
–机器人角色和玩家角色之间的团队处理
–重生和重生时间可调的产卵标记
–动物AI/逃跑,如果敌人在农业范围内
–再生HP随时间功能/可调
–低血量跑偏/如果血量低,切换到跑偏
–多次测试
–可调射程和团队的防御炮塔
–Wave event manager蓝图
–追逐超时功能
–健康栏和机器人名称文本小部件与aim系统相结合
–带有健康条、指南针、雷达和武器插槽的播放器Hud/widget
–同一AI类型的群产卵器(实验)
–玩家武器槽
–体魄能量条与武器退化
–耐力和能量药剂/填充栏和属性
–5件近战武器/剑,幼崽,斧头,双斧头,锤子4个法术/射弹
–把所有可能的武器都扔掉
–商店终端。在那里你可以买到武器和药剂
–为系统和计分系统添加黄金。机器人给予点(可在AI标记中调整)
版本:4.7.0
预期平台:Windows



uais
UAIS – Universal AI System, is a Spawn Marker based AI system with a demo Player and Bot Character for show case how to setup those for UAIS. UAIS is a Blue Print project, but should be used as a tamplate for start new projects. It is also possible to add the core system to your own projects, but needs to use the UAIS player and bot character class to solve issues and save work time.
UAIS content a path system, so you can make paths for the AI. The waypoints in the path can hold some setup for speed and wait time.
UAIS can be used for Patrol AI, Guard at spawn marker, Guard around the spawn marker, animal and as simply turret.
UAIS also content a animal AI mode. This let the bot run away, if a enemy get in agro range. UAIS also comming with a regeneration function. The bots get an adjustable healt rate per second. Bots can have maximal health and low health for the run away mod.
UAIS is a simple, but a flexible AI system, designed to get fast different AI’s to you project. It save time for prototyping a game, and can be expanded easy, once you got familiar with the system. UAIS is a full working system, with AI bot and player, health packs, radar, compass and health bar for players. You can prototype your project very fast and all the content will help you for making a game.
技术细节
Features:
— AI Spawn Marker
— Waypoint Marker
— Behavior Tree System BP’s
— Guarding at Spawn Marker
— Guarding/Wandering around the Spawn Marker within the 2x agro range
— Patrol AI by using a path
— Simply Turret
— Path system support 10 paths ( easy to add more, if need)
— Demo player and bot character with 5 child bot’s as “PAMPA” character
— Support 2 different weapon systems. (melee and a simply fireball spell)
— Agro and attack range can be setup in the Spawn marker
— Team handling between the bot characters and the player character
— Respawn and respawn time adjustable in the Spawn Marker
— Animal AI / Run away, if enemy is in agro range
— Regeneration HP over time function / adjustable
— Low HP run away / switch to run away, if low HP
— Multiplay tested
— Defending turret with adjustable range and team
— Wave event manager blue print
— chase timeout function
— Health bar and bot name text widget combined with the aim system
— Player Hud/widget with health bar, compass and radar and weapon slot hud
— Group spawner of same AI type (Experimental)
— Weapon slots for player
— Stamina and energy bar and degeneration by using weapons
— Potion for stamina and energy / fill up the bars and stats
— 5 melee weapons / sword, cub, ax, double ax, hammer 4 spells / projectiles
— Pickup and toss out of all weapons possible
— Shop terminal. where you can buy weapons and potion
— Add gold to the system and a scoring system. Bots give points (adjustable in AI Marker)
Version: 4.7.0
Intended Platform: Windows

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