我们将触及从构思和概念到最终转盘渲染的每个阶段。由专业艺术家创作。嘿大家好!在本教程中,我们将重点放在概念,封锁和探索阶段,稍后将通过快速低分辨率网格创建和紫外线生成所有ZBrush。本教程是初学者/中级友好的,因为技术在额外的视频中实时解释。为了保持流畅,主视频在重复部分加速编辑,但在新的和重要的信息时使用实时。我们将使用substance painter 3D来创建纹理,最后使用Blender来完成最终的回转渲染。我想让这个项目轻松有趣,这就是它的全部意义,所以尽管计划花了我很长时间,但项目本身可以在几天内完成。Full Asset Creation Workflow (Zbrush,Painter 3D,Blender)

使用的程序:Zbrush substance 3D Painter blender content:初学者技巧、提示和技术微型机器人创作概念和初步想法笔刷区块划分zbrush低分辨率和UVsSubstance Painter 3D纹理绘制最终想法和纹理变化视频中使用的热键视频中使用的笔刷一些alphas贴图

由Jonas Roscinas创作
MP4 |视频:h264,1280×720 |语言:英语+中英文字幕(云桥CG资源站 机译)课程时长:4小时13分钟 含课程文件

你会学到什么
在Zbrush中快速工作
机械设计的构思与思考
Substance Painter中的纹理
在blender中渲染

要求
Zbrush,Blender和Painter3D的一些基本知识

We will touch on every stage going from ideation and concept to the final turntable render. By professional artist.

What you’ll learn
Working quickly in Zbrush
Concepting and thinking about mechanical design
Texturing in Substance Painter
Rendering in Blender

Requirements
Some basic knowledge of Zbrush, Blender and Painter3D

Description
Hey everyone! In this tutorial we will focus on concept, block-out and exploration stages and later on going through quick low res mesh creation and UV generation all within ZBrush. This tutorial is beginner/intermediate friendly, as the techniques are explained real-time in extra videos. To keep things flowing the main video is edited by speeding up during repetitive parts, but using real time during new and important information. We will use substance painter 3D in order to create the textures and finally Blender to do the final turn-around renders. I wanted to keep this project loose and fun, that’s the whole point of it, so even though planning took me a long time, the project itself can be completed in just a few days. If this sounds interesting to you, please follow the links below to download it, and let’s get started!If you have any questions, comments or feedback, please let me know in the comments below.Programs used:ZbrushSubstance 3D PainterBlenderContent:Beginners tricks, tips and techniquesMini Robot CreationConcept and Initial IdeasZbrush BlockoutZbrush Low Res and UVsSubstance Painter 3D TexturingBlender Turn-tableFinal Thoughts and Texture VariationExtraUI used in the videoHotkeys used in the videoBrushes used in the videoSome alphas maps

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