Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Burned Dead Forest Biome 4.23 – 4.25 烧死森林生物群落4.23-4.25



Burned Dead Forest Biome 烧死森林生物群落 文件大小 5.3G

完整的生物群落解决方案,以建立一个照片级的真实燃烧死森林。全过程森林生成或绘画。
高分辨率摄影测量模型和烧毁和死亡的树木,岩石,碎片和更多的纹理。所有具有完整LOD集的资源,经过调整以获得最高真实照片质量的最大性能。用于绘制或完整程序林生成的所有资源设置。只需点击几下鼠标就可以构建出令人难以置信的细节森林。有一个大的变化,完全设置树叶演员,准备油漆整个森林与燃烧的碎片,烧毁的灌木,树枝和岩石资产。点燃森林,使用流体模拟人生大到小的粒子系统。一种高级地面材料,具有4种不同的表面类型和自动坡度。还包括动态水坑材料以及材料风系统。强大的材料和景观着色器,高度可调整。
特征:
高分辨率摄影测量模型与纹理
程序森林生成
程序烧伤痕迹
交互式树叶
大/中/小火粒子系统
4个可涂漆景观层
可喷漆程序水坑
程序坡度材质
程序性地被
程序性苔藓材料功能
物料风系统
全套LOD+广告牌
4qkm示例地图(展示)
技术细节
资产清单:
大面积烧毁/死亡树木:6
中度烧毁/死亡树木:6
小型烧毁/死亡树木:4棵
倒下烧毁的树木:3
植物:27
地被:29
岩石:11
坡度:15
碎片:16
背景:2
地面材料:9
火粒子系统:4
基于物理的渲染:是
纹理大小:大多数资源使用4096×4096基色、普通和实用纹理
碰撞:是(自动生成)
顶点数:~22000/5000/2500/150(树木)~3000-750(中等资产),约1500-50(植物)
LOD:1-4个LOD级别
网格数:126
材质和材质实例数:147
纹理数:180
预期平台:PC
测试平台:PC
文档包括:在线文档
默认引擎.INI:BDF默认设置



Complete biome solution to build a photorealistic burned dead forest. Full procedural forest generation or painting.

High resolution photogrammetry models and textures of burned and dead trees, rocks, debris and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of fully setup foliage actors, ready to paint an entire forest with burned debris, burned bushes, twig and rocks assets. Set the forest on fire, large to small particle systems using fluid sims. A advanced ground material with 4 different surface types and auto slopes. Also included, a dynamic water puddle material as well as a material wind system. Powerful materials and landscape shader, highly tweakable.





FEATURES:
High resolution photogrammetry models and textures
Procedural forest generation
Procedural burn marks
Interactive foliage
Large/Medium/Small Fire particle systems
4 paintable landscape layers
Paintable procedural water puddles
Procedural slope material
Procedural ground cover
Procedural moss material function
Material wind system
Full set of LODs + billboards
4qkm example map (showcase)
Technical Details
ASSET LIST:
Large Burned/Dead Trees: 6
Medium Burned/Dead Trees: 6
Small Burned/Dead Trees: 4
Fallen Burned Trees: 3
Plants: 27
Ground Cover: 29
Rocks: 11
Slopes: 15
Debris: 16
Background: 2
Ground Materials: 9
Fire Particles Systems: 4

Physically-Based Rendering: Yes

Texture Size: the majority of assets use 4096×4096 base color, normal and utility textures

Collision: Yes (automatically generated)

Vertex Count: ~22000/5000/2500/150 (trees) ~3000-750 (medium assets), ~1500-50 (plants)

LODs: 1-4 Levels of LOD

Number of Meshes: 126

Number of Materials and Material Instances: 147

Number of Textures: 180

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Online Documentation

DefaultEngine.INI: BDF Default Settings

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