Unity 2020, Android Game Development: Create a COMPLETE game
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch
语言:英语+中英文字幕(云桥CG资源站 机译) |时长:81节课(13h 21m) |大小解压后:8.24 GB
掌握手机游戏开发的基础,从项目前提到GooglePlay Store & App Store产品。

你会学到:
移动应用/游戏的完整开发周期
游戏架构
设计模式
练习面向对象编程
使用通用渲染管道进行练习
新输入系统
ShaderGraph
状态机
电影院
货币化



要求
编码经验,任何语言

描述
本课程将让你整合图形,并编写c#脚本来创建一个非常受欢迎的手机游戏。您将经历开发周期的每一步,最后将结果推送到谷歌游戏商店和应用商店。

在这种情况下,您将使用以下技术:

通用渲染管道

机械动画师

ShaderGraph

安卓构建

联营

新的输入系统

状态机

CineMachine

序列化保存状态


这门课是给谁的
初级unity程序员
程序员对移动开发感兴趣
程序员与活跃的移动项目

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 81 lectures (13h 21m) | Size: 7.63 GB
Master the fundamentals of mobile game development, from project pre-requisites to GooglePlay Store & App Store product.

What you’ll learn:
Full development cycle of a Mobile Application/Game
Game Architecture
Design patterns
Practice Object Oriented Programming
Practice with the Universal Render Pipeline
New Input System
ShaderGraph
State Machine
Cinemachine
Monetization

Requirements
Coding experience, any language

Description
This course will have you integrate graphics, and write c# scripts to create a very popular mobile game. You will go through every single step of the development cycle, and finally push the results over to the Google Play Store, and the App Store.

You will use the following technologies in this context :

Universal Render Pipeline

Mechanim animator

ShaderGraph

Android Build

Pooling

The new Input System

State machine

CineMachine

Serialized Save State

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Who this course is for
Beginner Unity Programmer
Programmer Interested in Mobile Development
Programmer with active Mobile Projects