由首席数字项目工程师Charleston Silverman教授的这个全面的8章研讨会,给出了虚幻引擎5材质系统的完整概述。通过对Unreal的功能提供有价值的见解,并演示如何利用其强大系统中的许多可用功能,Charleston引导观众了解虚幻艺术家需要知道的基本和高级设置,以确保UE5有效地使用纹理和材料。通过参加这个课程,艺术家们将获得充分理解和创作任何可以想象的材料所需的坚实基础。

Gnomon工作室-UE5材质系统概述大小解压后:1.91G 持续时间5小时 包括课程文件 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)

在近5个小时的课程中,Charleston涵盖了大量的信息和技术,讨论了从纹理设置,导入基础知识,着色器,材质,实例和功能之间的关系,以及创建材质和有效利用它们的基础知识。他的全面指导不仅解释了如何正确设置一切,还解释了流程的重要性。他的实践指导还包括各种材质类型的设置,包括菲涅耳、发射、颜色遮罩、顶点绘制、遮罩、半透明、透明涂层和视差遮挡贴图。The Gnomon Workshop – Unreal Engine 5 Material System Overview

本课程还深入研究了许多高级技术,包括设置可以通过序列或时间轴控制的材质参数集合,允许您在场景中设置材质和其他序列的动画。

虚幻引擎项目包括为此研讨会创建的所有材料,作为可下载的项目文件包含在内。


00.预览
01.介绍组织、导入和纹理
02.材料基础、实例和功能
03.PBR和表面调整
04.辐射和透明涂层
05.次表面和顶点绘画
06.遮蔽和半透明
07.视差遮挡贴图和参数集合
08.最后的想法
CHS04 _项目_文件. zip

This comprehensive 8-chapter workshop, taught by Lead Digital Projects Engineer Charleston Silverman, gives a complete overview of the Unreal Engine 5 Material System. By providing valuable insights into the functions of Unrea,l and demonstrating how to utilize many of the features available in its powerful system, Charleston guides the viewer through both the basics and the advanced settings that Unreal artists need to know to ensure textures and materials are used efficiently by UE5. By following this workshop, artists will be empowered with the solid foundations needed to fully understand and create just about any material that can be imagined.

During the course of almost 5 hours, Charleston covers a vast array of information and techniques, discussing everything from texture setup, import basics, the relationship between shaders, materials, instances, and functions, and the fundamentals of creating materials and utilizing them efficiently. His thorough instruction not only explains how to set everything up correctly but also the importance of the processes. His practical instruction also includes the setup of various material types, including Fresnel, Emissive, Color Masking, Vertex Paint, Masked, Translucent, Clear Coat, and Parallax Occlusion Mapping.

This workshop also delves into many advanced techniques including setting up a material parameter collection that can be controlled via a sequence or timeline, allowing you to animate your materials along with other sequences in your scene.

The Unreal Engine project including all of the materials created for this workshop are included as downloadable project files.

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