Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Dynamic Clocks动态时钟
使用动态时钟,您可以轻松创建动态和可配置的
时钟。只需在你最喜欢的3D模型中模拟你的时钟和它的每只指针
应用程序,将它们导入到虚幻编辑器,将其分配给蓝图,
就这样!
版本1.1中的新功能:
*重构代码,使其更易于使用。现在你可以,例如,
通过调用StartClock以编程方式启动和停止时钟
以及秒表事件。
*创建闹钟的新功能。它包括en示例
闹钟网格,闹钟有声音,你可以设置闹钟的时候
会响,会响多久。和
在glealarm事件中,您可以打开和关闭警报。就像一个
真正的闹钟!
特征:
*时间可调。
*启用“实时”,以便时钟显示系统上的当前时间。
*指定滴答声。
*可调滴答频率。
*六个时钟准备在你的项目中使用!
技术细节
*音轨数:2
*音频提示数:2
*资产数量:23
*平均三角形数:600
*纹理分辨率:一般为512×512和1024×1024。其中一些
128×128和256×256。
*材料数量:8
*包中包含的纹理贴图类型:漫反射、法线,
粗糙,面具。
With Dynamic Clocks you can easily create dynamic and configurable
clocks. Just model your clock and each of its hands in your favourite 3D
application, import them to the Unreal Editor, assign it to a blueprint,
and that’s it!
New features in version 1.1:
* Refactored code so it is easier to use. Now you can, for example,
start and stop the clocks programatically by calling the StartClock
and StopClock events.
* New functionality to create alarm clocks. It includes en example
alarm clock mesh, an alarm sound, and you can set when the alarm
will go off, and for how long it will sound. And with the
ToggleAlarm event, you can toggle the alarm on and off. Just like a
real alarm clock!
Features:
* Adjustable time.
* Enable RealTime so the clock shows the current time on your system.
* Assign a ticking sound.
* Adjustable ticking frequency.
* Six clocks ready to be used in your project!
技术细节
* Number of Audio tracks: 2
* Number of Audio Cues: 2
* Number of Assets: 23
* Average Triangle count: 600
* Texture Resolutions: Generally 512×512 and 1024×1024. Some of them
128×128 and 256×256.
* Number of Materials: 8
* Textures map types included in the package: Diffuse, Normal,
Roughness, Mask.

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