时长3h 7m 大小:2.8G 包含项目文件 1920X1080 MP4 语言:英语

The Gnomon Workshop-创建游戏准备树叶的介绍
信息:
佩顿·瓦尼是《最后的我们》第二部的环境纹理艺术家,在这个3小时的工作坊中,手工制作游戏就绪的树叶被简化了。这个初级教程贯穿了资产创建的整个过程,从获取参考到最终实现到虚幻引擎。

树叶创建的整个管道都被覆盖了,从基于收集的参考的初始遮挡开始,到使用行业标准工具Maya和ZBrush来丰富植物的外观的建模和雕刻过程。纹理创建部分深入到实体画家和实体设计者,教你如何用伟大的纹理将你的游戏资产带入生活。

佩顿揭示了如何在虚幻引擎中实现你的模型和纹理,并建立一个看起来有机和可信的场景。通过完成研讨会,你将对如何在不牺牲质量或视觉保真度的情况下手工创建游戏就绪的树叶有很强的理解。这些技术可以用来建立从简单场景到茂密森林的一切。

虽然这个研讨会是针对游戏资产创建的初学者,但推荐使用玛雅、ZBrush和实体画家的基本知识。遵循我们的《玛雅入门》、《ZBrush入门》和《实体画家入门》,在这些行业标准工具中建立您的基础。

虚幻引擎级别的模板,包括佩顿开始添加植被之前的初始布局、雕刻和着色器,包含在此研讨会中,供订阅者作为项目文件下载。

使用的软件
Substance Designer Substance Painter ZBrush Maya Unreal

Duration 3h 7m Project Files Included MP4

Title: The Gnomon Workshop – Introduction to Creating Game-Ready Foliage
Info:
Creating game-ready foliage by hand is simplified in this 3-hour workshop by Peyton Varney, Environment Texture Artist on The Last of Us Part II. This beginner-level tutorial walks through the complete process for asset creation, from sourcing references to the final implementation into the Unreal engine.

The entire pipeline of foliage creation is covered, starting with an initial block-out based on the gathered references and moving into the modeling and sculpting process using the industry-standard tools Maya and ZBrush to flesh out the look of the plants. The texture-creation portion delves into Substance Painter and Substance Designer, teaching how you can bring your game assets to life with great textures.

With the assets created, Peyton reveals how to implement both your models and textures into the Unreal engine and set up a scene that looks organic and believable. By completing the workshop, you’ll have a strong understanding of how to create game-ready foliage for scenes by hand, without sacrificing quality or visual fidelity. The techniques can be used to set up everything from a simple scene to a dense forest.

While this workshop is targeted at beginners to game-asset creation, basic knowledge of Maya, ZBrush, and Substance Painter is recommended. Follow our Introduction to Maya, Introduction to ZBrush, and Introduction to Substance Painter to build your foundations in these industry-standard tools.

The Unreal Engine level template, including Peyton’s initial layout, sculpts, and shaders before he begins adding the vegetation, is included for subscribers to download as a project file with this workshop.

SOFTWARE USED
Substance Designer Substance Painter ZBrush Maya Unreal