Game asset creation highpoly to lowpoly workflow
大小:1.49G 时长2h 30m 1280X720 MP4 语言:英语+中英文字幕(云桥CG资源站 机译)

游戏资产创建高保利到低保利工作流程
信息:
高保利和低保利游戏资产创建工作流程使用Blender和Substance Painter

你会学到什么
–了解低成本和高成本工作流程
–如何展开网格以避免烘焙错误
–在Blender中准备和导出网格,以便在Substance Painter中进行完美烘焙
–在Blender 2.8中创建低多边形和高多边形网格
–在Blender 2.8中,将不同的材料分配给同一网格的不同部分
–如何在Substance Painter中烘焙完美的法线贴图
–在Substance Painter中创建基于图层的程序材质


要求
–熟悉3d,并热衷于成为3D游戏艺术家
–课程中讨论了Blender和Substance Painter的基础知识,因此没有必要事先体验这些应用

这门课是给谁上的:
–本课程面向有兴趣学习低保利和高保利游戏资产工作流程的人
–那些想学习如何烘焙完美的法线贴图并避免烘焙错误的人



Duration 2h 30m MP4

Game asset creation highpoly to lowpoly workflow
Info:
Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter!

What you’ll learn
– Understand the lowpoly and highpoly workflow
– How to UVunwrap a mesh to avoid baking errors
– Preparing and exporting a mesh in Blender for perfect bakes in Substance Painter
– Creating lowpoly and highpoly meshes in Blender 2.8
– Assigning different materials to different parts of same mesh in Blender 2.8
– How to bake perfect normal map in Substance Painter
– Creating layer based procedural materials in Substance Painter

Requirements
– Familiarity with 3D in general and a passion for becoming a 3d game artist
– There are lessons discussing basics of Blender and Substance painter, hence no prior experience with these applications is necessary

Who this course is for:
– The course is intended for those interested in learning lowpoly and highpoly game asset workflow
– Those who want to learn how to bake perfect normal maps and avoid baking errors