Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Pixel 2D – Top-Down Engine 4.27
Pixel 2D -自上而下是Pixel 2D – Platformer引擎的自上而下的进化,允许创作者轻松创建自上而下的2D游戏!大小解压后:640M
Pixel 2D Top-Down Engine是Pixel 2D Platformer引擎的发展,旨在从Paper2D停止的地方继续前进。它包含了创建令人惊叹的自上而下的2D游戏所需的一切。不需要C++知识,一切都可以通过蓝图访问。

每个蓝图都是干净的,有注释的,所有重要的变量都是公开的,这使得它非常容易遵循和定制。
该插件已经包含了一些功能,包括动画和可销毁的图块、支持动画书绘画的完全重做的TileMap编辑器、动画书动画蓝图和通知、敌人人工智能行为的大量示例、使用光线追踪和物理投射的动态战斗系统、库存系统等等…

特点:

动画书的动画蓝图实现。
动画蓝图中动画书的状态机实现。
增加了对动画书的动画通知支持。
增加了对平铺显示的可消除平铺显示支持。
修改了TileMap编辑器,支持直接在图层上绘制动画书。
返工雪碧深度排序,以支持自上而下的观点。
基于组件的工作流。
几乎所有的功能都存储在组件中。
增加了定制的2D人工智能系统,与虚幻人工智能系统完全兼容。
完成动漫BP驱动的角色动画。
动态战斗系统。
基于物理的手榴弹。
遥控飞行器系统
存储系统
库存栏和热键栏。
包含战利品系统。
极限编程系统
代码模块:

Pixel2D -运行时
pixel 2 editor-uncooked only
pixel 2 Editor典当检测-编辑器
pixel 2 editortilereplacer-编辑器
pixel 2 editortilemap-编辑器

蓝图数量:100+

C++类的数量:160

网络复制:否

支持的开发平台:视窗、Linux

支持的目标构建平台:任何

文件:手册

标签
纸2DJRPGPIXEL 2D2D GAMERPGTOP下像素艺术




Pixel 2D – Top Down is the top-down evolution of the Pixel 2D – Platformer engine, allowing creators to create top-down 2D games with ease!

Pixel 2D Top-Down Engine is the evolution of the Pixel 2D Platformer engine, which aims to pick up where Paper2D left off. It contains everything you need to create amazing Top-Down 2D games. No C++ knowledge is required, everything is accessible through blueprints.

Each blueprint is clean and commented and all important variables are exposed, making it extremely easy to follow and customize.
The plugin already contains features including animated and destroyable tiles, a completely redone TileMap editor that supports flipbook painting, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using ray traces and physics projectiles, inventory systems, and more…

Art courtesy of Rafael Matos. Check out his work here: https://rafaelmatos.itch.io/

技术细节
Features:

Animation Blueprint implementation for Flipbooks.
State machine implementation for Flipbooks inside Animation Blueprints.
Added Animation Notify support for Flipbooks.
Added Destroyable Tile support to TileMaps.
Reworked TileMap Editor to support direct flipbook painting on layers.
Reworked sprite depth sorting to support top-down views.
Component-based workflow.
Almost all the functionality is stored in components.
Added custom 2D AI system that is fully compatible with the Unreal AI system.
Complete AnimBP-driven character animation.
Dynamic Combat System.
Physics-based Grenades.
RPG Systems
Inventory System
Inventory Bar and Hotkey bar.
Loot system included.
XP system
Code Modules:

Pixel2D – Runtime
Pixel2DEditor – UncookedOnly
Pixel2DEditorPawnSensing – Editor
Pixel2DEditorTileReplacer – Editor
Pixel2DEditorTileMap – Editor

Number of Blueprints: 100+

Number of C++ Classes:160

Network Replicated: No

Supported Development Platforms: Windows,, Linux

Supported Target Build Platforms: Any

Documentation: Manual

标签
PAPER 2DJRPGPIXEL 2D2D GAMERPGTOP DOWNPIXEL ART

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