Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Barbed Wire Pack 带刺铁丝网包

大小解压后:217M 支持的引擎版本 4.14 – 4.27, 5.0

在军事防御路障和防御工事中,为了阻止敌方士兵(或僵尸)向你的阵地推进,通常使用逼真的军事带刺铁丝网缠绕物。

让您的玩家或他们的敌人东倒西歪,阻碍和绊倒与他的包12照片逼真的铁丝网围栏和纠缠防御网。

所有网格共享相同的4096×1024和4096×128纹理以获得更好的性能,并具有定制的碰撞和多个手工LOD。

该着色器使用一种特殊的设置,您可以调整“MPC_Wetness”值来指定金属的干湿程度。这使得这个包兼容我们的其他包“沙袋墙”和“沙袋单打”的统一外观。

技术细节
特点:

12个高度抛光的铁丝网和铁丝网
未受损和受损版本
与沙袋墙和沙袋单兼容的湿度着色器
包括具有真实地面材料的展示场景,也与湿度参数兼容


纹理大小:

BarbedWire_01_AR 1024×4096(反照率/粗糙度)
BarbedWire_01_NAM 1024×4096(正常/阿尔法/金属)
PoleSteel_01_AR 128×4096(反照率/粗糙度)
PoleSteel_01_NOM 128×4096(正常/遮挡/金属)
地面污垢_01_AR 4096×4096(地面材料反照率/粗糙度)
地面污垢_01_NAOD 4096×4096(地面材料正常/ao/位移)
地面污垢_02_AR 4096×4096(地面材料反照率/粗糙度)
地面污垢_02_NAOD 4096×4096(地面材料正常/ao/位移)
RGBM _ Grunge _ 02 2048 x 2048(R/G/B Grunge遮罩纹理)
WaterPuddle_01_N 1024×1024(动画水法线)

碰撞:是-自定义并自动生成

顶点数:94 – 12567

LODs:每网格4-5个

网格数量:12

材料和材料实例的数量:4

纹理数量:10

支持的开发平台:PC和控制台

支持的目标构建平台:PC和控制台

文件:不适用

重要/附加说明:湿度着色器参数与我们的沙袋包兼容。

标签
军事建议


Make your players or their enemies stagger, snag and stumble with his package of twelve photo-realistic barbed wire fences and entanglement defence meshes.

All the meshes share the same 4096×1024 and 4096×128 textures for better performance, and have customized collision and multiple handmade LODs.

The shader uses a special setup where you can tweak the ”MPC_Wetness” value to specify how wet or dry the metal is. This makes this package compatible with our other packages “Sandbag Walls” and “Sandbag Singles” for an uniform look.

技术细节
Features:

12 highly polished barbed wire fences and entanglements
Undamaged and demolished versions
Wetness shader compatible with sandbag walls and sandbag singles
Includes showcase scene with realistic ground material, also compatible with wetness parameter

Texture Sizes:

BarbedWire_01_AR 1024×4096 (albedo/roughness)
BarbedWire_01_NAM 1024×4096 (normal/alpha/metalness)
PoleSteel_01_AR 128×4096 (albedo/roughness)
PoleSteel_01_NOM 128×4096 (normal/occlusion/metalness)
GroundDirt_01_AR 4096×4096 (ground material albedo/roughness)
GroundDirt_01_NAOD 4096×4096 (ground material normal/ao/displacement)
GroundDirt_02_AR 4096×4096 (ground material albedo/roughness)
GroundDirt_02_NAOD 4096×4096 (ground material normal/ao/displacement)
RGBM_Grunge_02 2048×2048 (R/G/B Grunge mask texture)
WaterPuddle_01_N 1024×1024 (animated water normal)

Collision: Yes – custom and automatically generated

Vertex Count: 94 – 12567

LODs: 4-5 per mesh

Number of Meshes: 12

Number of Materials and Material Instances: 4

Number of Textures: 10

Supported Development Platforms: PC and Consoles

Supported Target Build Platforms: PC and Consoles

Documentation: N/A

Important/Additional Notes: Wetness shader parameter compatible with our sandbag packs.

标签
MILITARYPROPSWWIIREALISTICWWI

发表回复

后才能评论