Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Circle Damage Indicator Component 圆形损坏指示器组件
大小解压后:30.2M 支持的引擎版本 4.15 – 4.27

这个组件允许你添加一个HUD元素来显示伤害是从哪里造成的,你可以在一分钟内设置好它!

有两种方式表明损坏:

1.动态指示器显示伤害的方向,即使你在旋转你的游戏角色,也总是面对伤害的方向。

2.静态指示器在受到伤害时出现,并在屏幕上保持不动。

还有一个功能是确定你的角色附近受到的伤害,它可以在组件中定制,你可以根据自己的需要来设置。

您可以访问可定制的参数,例如:

1.指示器的类型

2.指示器消失的速度

3.颜色

4.自定义纹理

5.“近距离伤害”的距离

6.定尺指示器

7.相对于屏幕中心的位置

8.自定义精灵大小


技术细节
1蓝图组件
演示场景的3个蓝图
1个部件蓝图
1个演示场景
2个精灵
多人支持
标签
多人游戏支持第一人称伤害伤害系统多玩家指示伤害效果EFFECTBLUEPRINTSGUISHOOTERFPSFPS游戏widget第一人称射击游戏用户界面

This component allows you to add a HUD element that shows where damage was dealt from, and you can set it up in a minute!

There are 2 ways of indicating damage:

1. Dynamic – Indicator shows the direction of damage and always facing the damage direction even if you are rotating you game character.

2. Static – Indicator spawns when damage is dealt and stays static on the screen.

Also there is function to determine damage dealt near your character, it’s customizable in the component and you can set it up to your needs.

You have access to customizable parameters, such as:

1. Type of indicator

2. Speed of indicator’s vanishing

3. Color

4. Custom textures

5. Distance for “near damage”

6. Indicator scale

7. Position relatively to screen’s center

8. Custom sprite size

技术细节
1 Blueprint Component
3 Blueprints for demo scene
1 Widget Blueprint
1 Demo scene
2 Sprites
Multiplayer support
标签
MULTIPLAYER SUPPORTFIRST PERSONDAMAGEDAMAGE SYSTEMMULTIPLAYERINDICATORDAMAGE EFFECTBLUEPRINTSGUISHOOTERFPSFPS GAMEWIDGETFIRST PERSON SHOOTERUSER INTERFACE

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